ABCGizmo
Sorceror
[2.0] Labyrinth
Labyrinth
This is for the Labyrinth in Malas central area. Where the Minotaurs spawn. Now occasionally there will be the spawn of a Rare Mob called Mistral. Which will appear from the Labyrinth system based on a number of killed minotaurs.
Updated June 26th, 2006
*Due to lack of sleep. I didnt name the Labyrinth boss file or boss the right name. It was called Minstral and has been replaced with Tormented Minotaur.
*Removed the ML Set item loot for easier conversion. Basically so you can just drop this in and it works.
Files Included
Minotaur.cs
MinotaurScout.cs
MinotaurCaptain.cs
TormentedMinotaurcs
Labyrinth.cs
Also Tormented Minotaur is a base champion so she can distro powerscrolls if you have the proper lines commented out in the BaseChampion for the Felucca Map check.
In the Labyrinth.cs File youll notice the constant m_KillsToAppear. This is how many Minotaur,MinotuarScout and MinotuarCaptain you have to kill total in order for Tormented Minotaur to spawn.
If you want it to be more or less kills. Modify this 600 to whatever you want. Also on restart this value is reset as well to 0 kills total. So if the players want to make this spawn. They have to do it fast and work hard.
In Addition I will add the Reptalon.cs File. This file is the creature scripted off Uo.Stratics.Com hunters guide. Anywho This is useful to me. Might be useful to others. Enjoy. My contribution to 2.0. Probably more to come.
As any system. You dont have to modify anything for this to work. As long as you make sure you put everything in the labyrinth. Because thats where Tormanted Minotaur spawns. Also if you cant find the correct spot goto malas and do this
[go 383 1931 50
which is the default spot where Tormented Minotaur will spawn. If you ran the TelGen command already. The access teleporters will already be in place to leave. But not enter. Anywho Enjoy.
Labyrinth
This is for the Labyrinth in Malas central area. Where the Minotaurs spawn. Now occasionally there will be the spawn of a Rare Mob called Mistral. Which will appear from the Labyrinth system based on a number of killed minotaurs.
Updated June 26th, 2006
*Due to lack of sleep. I didnt name the Labyrinth boss file or boss the right name. It was called Minstral and has been replaced with Tormented Minotaur.
*Removed the ML Set item loot for easier conversion. Basically so you can just drop this in and it works.
Files Included
Minotaur.cs
MinotaurScout.cs
MinotaurCaptain.cs
TormentedMinotaurcs
Labyrinth.cs
Also Tormented Minotaur is a base champion so she can distro powerscrolls if you have the proper lines commented out in the BaseChampion for the Felucca Map check.
In the Labyrinth.cs File youll notice the constant m_KillsToAppear. This is how many Minotaur,MinotuarScout and MinotuarCaptain you have to kill total in order for Tormented Minotaur to spawn.
Code:
private const int m_KillsToAppear = 600;
If you want it to be more or less kills. Modify this 600 to whatever you want. Also on restart this value is reset as well to 0 kills total. So if the players want to make this spawn. They have to do it fast and work hard.
In Addition I will add the Reptalon.cs File. This file is the creature scripted off Uo.Stratics.Com hunters guide. Anywho This is useful to me. Might be useful to others. Enjoy. My contribution to 2.0. Probably more to come.
As any system. You dont have to modify anything for this to work. As long as you make sure you put everything in the labyrinth. Because thats where Tormanted Minotaur spawns. Also if you cant find the correct spot goto malas and do this
[go 383 1931 50
which is the default spot where Tormented Minotaur will spawn. If you ran the TelGen command already. The access teleporters will already be in place to leave. But not enter. Anywho Enjoy.