35 Custom Quests
I have found a 2.0 Custom Quest package had 35 quests in it. So here is what i done to have them updated even further with lastest SVN
This Quests all work with Lastest SVN
Changelog
Fixed onHit Errors
Added Necro_AI Script
Fixed Magi Quest
Fixed Elf Quest
Changed The Elf Quest Mobiles to look like elfs, Using ML elfs
Removed Loot token check off crayma quest. So it loads up on Distro
Removed Blue ethereal Mobiles due to conflict with Distro.
Installing
Unzip them in your custom folder.
Go into BaseAI.cs and add this line.
Then go into Basecreature.cs and add this line.
Then go into OppositionGroup.cs and add this.
Thats it If you have any questions about this feel free to ask.
I have found a 2.0 Custom Quest package had 35 quests in it. So here is what i done to have them updated even further with lastest SVN
This Quests all work with Lastest SVN
Changelog
Fixed onHit Errors
Added Necro_AI Script
Fixed Magi Quest
Fixed Elf Quest
Changed The Elf Quest Mobiles to look like elfs, Using ML elfs
Removed Loot token check off crayma quest. So it loads up on Distro
Removed Blue ethereal Mobiles due to conflict with Distro.
Installing
Unzip them in your custom folder.
Go into BaseAI.cs and add this line.
Code:
AI_Necro
Then go into Basecreature.cs and add this line.
Code:
case AIType.AI_Necro:
m_AI = new NecroAI(this);
break;
Then go into OppositionGroup.cs and add this.
Code:
private static OppositionGroup m_FireSteedAndIceSteed = new OppositionGroup(new Type[][]
{
new Type[]
{
typeof( FireSteed )
},
new Type[]
{
typeof( IceSteed )
}
});
public static OppositionGroup FireSteedAndIceSteed
{
get { return m_FireSteedAndIceSteed; }
}
Thats it If you have any questions about this feel free to ask.