3d Party Utility(Sockets)
Hi, i'll try makesome programm between server & client. It mean client send packet, this programm catch it and send to server, then catch response and send to client.
I looking through uo protocol. But there are only packet structures. I think if i don't create new client i won't use that structures. UO client will send all necessary packets.
So when i try listen UO client i catch one packet 4 byte. I think it is Encrypted Login Seed. But after server doesn't give any response. And im confused how correctly i must listen sockets for catch and send all necessary packets.
Thanks.
Hi, i'll try makesome programm between server & client. It mean client send packet, this programm catch it and send to server, then catch response and send to client.
I looking through uo protocol. But there are only packet structures. I think if i don't create new client i won't use that structures. UO client will send all necessary packets.
So when i try listen UO client i catch one packet 4 byte. I think it is Encrypted Login Seed. But after server doesn't give any response. And im confused how correctly i must listen sockets for catch and send all necessary packets.
Thanks.