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[7.0.19.1+ML]Bane Chosen

koluch

Sorceror
* requires Malgannis ML package installed.
** 12-24-2011: Added BaneDragon.cs that requires proper taming skill to control the pet.( the dragon in the zip file can be controlled without taming skill needed)
***12.30.2011: New Bane Dragon, the subdue cuts his stats in half, so added in for the decreased stats. Changed HideType to Barbed(sorry Bane was a custom hide type we have)



This is not per OSI but similar mobiles:
1) Virtuebane = BasePeerless, based on the Dreadhorn with Stomp earthquake effect, teleport, change combatant, etc.
2) Bane Chosen Dragon Rider = rides a Bane Dragon
3) Bane Chosen Hound Master = summons Bane Hell Hounds 5% on melee/magic attack
4) Bane Chosen Recruit
5) Bane Dragon = tamable at 107.1, 3 slots, must be subdued
6) Bane Hell Hound = he is not a summon and will not poof on death, if you choose you can make him such(easy enough fix, my Ancient Hell Hound has a summon hell hound in the script)
7) A 6 Piece Virtuous Epiphany Armor Set
8) Virtuous Epiphany Earrings

** Be SURE to change the SetHue = 0xA34 to a hue suitable for your server(we have a custom hues file)

Be sure to add Epiphany to the SetItem.cs this line:
Code:
    public enum SetItem
    {
        None,
        Acolyte,
        Assassin,
        Darkwood,
        Grizzle,
        Hunter,
        Juggernaut,
        Mage,
        Marksman,
        Myrmidon,
        Necromancer,
        Paladin,
        Virtue,
        Epiphany<<--- this one at the end, be sure to have commas after any that come before it
    }
Was a request from one of our players, feel free to change to suit your server.

Enjoy!

Koluch
 

Attachments

  • Bane Chosen.zip
    13.4 KB · Views: 98
  • BaneDragon.cs
    2.6 KB · Views: 74

milva

Sorceror
Nice!! Thanks for sharing :) I'm not seeing the Ancient Hell Hound within the download, unless
it has a different name? I do see where the Bane Chosen Hound Master summons, but don't see hound script
which will summon also?
 

koluch

Sorceror
Here is a look at how you can make the bane hell hound a summon that just poofs on death.
 

Attachments

  • BaneHellHound.cs
    873 bytes · Views: 34

koluch

Sorceror
***12.30.2011: Uploaded new banedragon.cs to compensate for the stat loss on submission, added mana, stam and hits. With stats 1/2 now he should be about right, found a little more info on them. Changed HideType to Barbed(sorry the Bane is a custom hide we use)
 
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