This a smaple of a script I am trying to compile -Wolf's ElvishBow
using System;
using Server;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C2, 0x26CC )]
public class ElvishBow BaseRanged
{
public SkillMod m_SkillMod0;
public SkillMod m_SkillMod1;
public override int EffectID{ get{ return 0xF42; } }
public override Type AmmoType{ get{ return typeof( Arrow ); } }
public override Item Ammo{ get{ return new Arrow(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq{ get{ return 30; } }
public override int AosMinDamage{ get{ return 16; } }
public override int AosMaxDamage{ get{ return 18; } }
public override int AosSpeed{ get{ return 25; } }
public override int OldStrengthReq{ get{ return 20; } }
public override int OldMinDamage{ get{ return 9; } }
public override int OldMaxDamage{ get{ return 41; } }
public override int OldSpeed{ get{ return 20; } }
public override int DefMaxRange{ get{ return 15; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
public ElvishBow() base( 0x26C2 )
{
Weight = 4.0;
Hue = 0x460;
Name = "Elvish Bow";
Layer = Layer.TwoHanded;
DurabilityLevel = WeaponDurabilityLevel.Indestructible;
AccuracyLevel = WeaponAccuracyLevel.Supremely;
Attributes.BonusDex = 10;
Attributes.WeaponSpeed = 10;
Attributes.WeaponDamage = 60;
DefineMods();
}
private void DefineMods()
{
m_SkillMod0 = new DefaultSkillMod( SkillName.Tactics, true, 10 );
m_SkillMod1 = new DefaultSkillMod( SkillName.Archery, true, 10 );
}
private void SetMods( Mobile m )
{
m.AddSkillMod( m_SkillMod0 );
m.AddSkillMod( m_SkillMod1 );
}
public override bool OnEquip( Mobile from )
{
SetMods( from );
return true;
}
public override void OnRemoved( object parent )
{
if ( parent is Mobile )
{
if ( m_SkillMod0 != null )
m_SkillMod0.Remove();
if ( m_SkillMod1 != null )
m_SkillMod1.Remove();
}
}
public ElvishBow( Serial serial ) base( serial )
{
DefineMods();
if ( Parent != null && this.Parent is Mobile )
SetMods( (Mobile)Parent );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Here is the message I recieve
Scripts Compiling C# scripts...failed (1 errors, 0 warnings)
- Error Scripts\Custom Scripts\ElvishBow.cs CS0116 (line 1, column 1) A name
space does not directly contain members such as fields or methods
Scripts One or more scripts failed to compile or no script files were found.
Any Ideas?
- Press return to exit, or R to try again.