Hello:
its fairly simple to add new locations to the public moongate. simply what ever facet you wish to add a new location to ( Felucca, trammel, malas, ect ) find this code for that facet in publicmoongate.cs
Code:
public static readonly PMList Tokuno =
new PMList( 1063258, 1063415, Map.Tokuno, new PMEntry[]
{
new PMEntry( new Point3D( 1169, 998, 41 ), 1063412 ), // Isamu-Jima
new PMEntry( new Point3D( 802, 1204, 25 ), 1063413 ), // Makoto-Jima
new PMEntry( new Point3D( 270, 628, 15 ), 1063414 ) // Homare-Jima
} );
This is the section for tokuno, then simple add a new like like this for how ever many new locations you want to add:
Code:
new PMEntry( new Point3D( X CORD, Y CORD, Z ALTITUDE ), CLILOCENTRY ) // Homare-Jima
By adding this line of code, it will automatically do the spacing and everything else needed for the gump work. Where CLILOCENTRY is you need to get a cliloc editor, and either edit it and patch it to match the name of the location you add to your gate, or find a pre existing one that matches your needs.
Now most faccets have room for new locations to be added to them, but felucca/trammel dont. this is a simple fix. Simple look for this line ( ctrl F )
Below it is this line of code:
Code:
AddBackground( 0, 0, 380, [COLOR="Red"]300[/COLOR], 5054 );
The line highlighted in red controls how tall the gump is. this one number will effect the height of all facets gumps. Simple increase the number to make the gump taller, and lessen it to make it shorter. This will take some fiddling with to find the perfect look for your amount of entries...
And sure enough, you are done! I just did this a week ago to my moongates so it was fresh in my mind, and figured Id share my findings on the matter. If you run into any problems or don't understand a step just reply with your issue and well do our best to help you.
Good luck with your project...