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All my other Facets disappeared excepts those of Felucca

orenrocco

Wanderer
 

orenrocco

Wanderer
Nothing seems wrong to me?:confused:

Code:
using System;
using System.Collections.Generic;
using Server;
using Server.Commands;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Spells;
 
namespace Server.Items
{
    public class PublicMoongate : Item
    {
        public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
 
        [Constructable]
        public PublicMoongate() : base( 0xF6C )
        {
            Movable = false;
            Light = LightType.Circle300;
        }
 
        public PublicMoongate( Serial serial ) : base( serial )
        {
        }
 
        public override void OnDoubleClick( Mobile from )
        {
            if ( !from.Player )
                return;
 
            if ( from.InRange( GetWorldLocation(), 1 ) )
                UseGate( from );
            else
                from.SendLocalizedMessage( 500446 ); // That is too far away.
        }
 
        public override bool OnMoveOver( Mobile m )
        {
            // Changed so criminals are not blocked by it.
            if ( m.Player )
                UseGate( m );
 
            return true;
        }
 
        public override bool HandlesOnMovement{ get{ return true; } }
 
        public override void OnMovement( Mobile m, Point3D oldLocation )
        {
            if ( m is PlayerMobile )
            {
                if ( !Utility.InRange( m.Location, this.Location, 1 ) && Utility.InRange( oldLocation, this.Location, 1 ) )
                    m.CloseGump( typeof( MoongateGump ) );
            }
        }
 
        public bool UseGate( Mobile m )
        {
            if ( m.Criminal )
            {
                m.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
                return false;
            }
            else if ( SpellHelper.CheckCombat( m ) )
            {
                m.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
                return false;
            }
            else if ( m.Spell != null )
            {
                m.SendLocalizedMessage( 1049616 ); // You are too busy to do that at the moment.
                return false;
            }
            else
            {
                m.CloseGump( typeof( MoongateGump ) );
                m.SendGump( new MoongateGump( m, this ) );
 
                if ( !m.Hidden || m.AccessLevel == AccessLevel.Player )
                    Effects.PlaySound( m.Location, m.Map, 0x20E );
 
                return true;
            }
        }
 
        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );
 
            writer.Write( (int) 0 ); // version
        }
 
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
 
            int version = reader.ReadInt();
        }
 
        public static void Initialize()
        {
            CommandSystem.Register( "MoonGen", AccessLevel.Administrator, new CommandEventHandler( MoonGen_OnCommand ) );
        }
 
        [Usage( "MoonGen" )]
        [Description( "Generates public moongates. Removes all old moongates." )]
        public static void MoonGen_OnCommand( CommandEventArgs e )
        {
            DeleteAll();
 
            int count = 0;
 
            count += MoonGen( PMList.Trammel );
            count += MoonGen( PMList.Felucca );
            count += MoonGen( PMList.Ilshenar );
            count += MoonGen( PMList.Malas );
            count += MoonGen( PMList.Tokuno );
 
            World.Broadcast( 0x35, true, "{0} moongates generated.", count );
        }
 
        private static void DeleteAll()
        {
            List<Item> list = new List<Item>();
 
            foreach ( Item item in World.Items.Values )
            {
                if ( item is PublicMoongate )
                    list.Add( item );
            }
 
            foreach ( Item item in list )
                item.Delete();
 
            if ( list.Count > 0 )
                World.Broadcast( 0x35, true, "{0} moongates removed.", list.Count );
        }
 
        private static int MoonGen( PMList list )
        {
            foreach ( PMEntry entry in list.Entries )
            {
                Item item = new PublicMoongate();
 
                item.MoveToWorld( entry.Location, list.Map );
 
                if ( entry.Number == 1060642 ) // Umbra
                    item.Hue = 0x497;
            }
 
            return list.Entries.Length;
        }
    }
 
    public class PMEntry
    {
        private Point3D m_Location;
        private int m_Number;
 
        public Point3D Location
        {
            get
            {
                return m_Location;
            }
        }
 
        public int Number
        {
            get
            {
                return m_Number;
            }
        }
 
        public PMEntry( Point3D loc, int number )
        {
            m_Location = loc;
            m_Number = number;
        }
    }
 
    public class PMList
    {
        private int m_Number, m_SelNumber;
        private Map m_Map;
        private PMEntry[] m_Entries;
 
        public int Number
        {
            get
            {
                return m_Number;
            }
        }
 
        public int SelNumber
        {
            get
            {
                return m_SelNumber;
            }
        }
 
        public Map Map
        {
            get
            {
                return m_Map;
            }
        }
 
        public PMEntry[] Entries
        {
            get
            {
                return m_Entries;
            }
        }
 
        public PMList( int number, int selNumber, Map map, PMEntry[] entries )
        {
            m_Number = number;
            m_SelNumber = selNumber;
            m_Map = map;
            m_Entries = entries;
        }
 
        public static readonly PMList Trammel =
            new PMList( 1012000, 1012012, Map.Trammel, new PMEntry[]
                {
                    new PMEntry( new Point3D( 4467, 1283, 5 ), 1012003 ), // Moonglow
                    new PMEntry( new Point3D( 1336, 1997, 5 ), 1012004 ), // Britain
                    new PMEntry( new Point3D( 1499, 3771, 5 ), 1012005 ), // Jhelom
                    new PMEntry( new Point3D(  771,  752, 5 ), 1012006 ), // Yew
                    new PMEntry( new Point3D( 2701,  692, 5 ), 1012007 ), // Minoc
                    new PMEntry( new Point3D( 1828, 2948,-20), 1012008 ), // Trinsic
                    new PMEntry( new Point3D(  643, 2067, 5 ), 1012009 ), // Skara Brae
                    /* Dynamic Z for Magincia to support both old and new maps. */
                    new PMEntry( new Point3D( 3563, 2139, Map.Trammel.GetAverageZ( 3563, 2139 ) ), 1012010 ), // (New) Magincia
                    new PMEntry( new Point3D( 3450, 2677, 25), 1078098 )  // New Haven
                } );
 
        public static readonly PMList Felucca =
            new PMList( 1012001, 1012013, Map.Felucca, new PMEntry[]
                {
                    new PMEntry( new Point3D( 4467, 1283, 5 ), 1012003 ), // Moonglow
                    new PMEntry( new Point3D( 1336, 1997, 5 ), 1012004 ), // Britain
                    new PMEntry( new Point3D( 1499, 3771, 5 ), 1012005 ), // Jhelom
                    new PMEntry( new Point3D(  771,  752, 5 ), 1012006 ), // Yew
                    new PMEntry( new Point3D( 2701,  692, 5 ), 1012007 ), // Minoc
                    new PMEntry( new Point3D( 1828, 2948,-20), 1012008 ), // Trinsic
                    new PMEntry( new Point3D(  643, 2067, 5 ), 1012009 ), // Skara Brae
                    /* Dynamic Z for Magincia to support both old and new maps. */
                    new PMEntry( new Point3D( 3563, 2139, Map.Felucca.GetAverageZ( 3563, 2139 ) ), 1012010 ), // (New) Magincia
                    new PMEntry( new Point3D( 2711, 2234, 0 ), 1019001 )  // Buccaneer's Den
                } );
 
        public static readonly PMList Ilshenar =
            new PMList( 1012002, 1012014, Map.Ilshenar, new PMEntry[]
                {
                    new PMEntry( new Point3D( 1215,  467, -13 ), 1012015 ), // Compassion
                    new PMEntry( new Point3D(  722, 1366, -60 ), 1012016 ), // Honesty
                    new PMEntry( new Point3D(  744,  724, -28 ), 1012017 ), // Honor
                    new PMEntry( new Point3D(  281, 1016,  0 ), 1012018 ), // Humility
                    new PMEntry( new Point3D(  987, 1011, -32 ), 1012019 ), // Justice
                    new PMEntry( new Point3D( 1174, 1286, -30 ), 1012020 ), // Sacrifice
                    new PMEntry( new Point3D( 1532, 1340, - 3 ), 1012021 ), // Spirituality
                    new PMEntry( new Point3D(  528,  216, -45 ), 1012022 ), // Valor
                    new PMEntry( new Point3D( 1721,  218,  96 ), 1019000 )  // Chaos
                } );
 
        public static readonly PMList Malas =
            new PMList( 1060643, 1062039, Map.Malas, new PMEntry[]
                {
                    new PMEntry( new Point3D( 1015,  527, -65 ), 1060641 ), // Luna
                    new PMEntry( new Point3D( 1997, 1386, -85 ), 1060642 )  // Umbra
                } );
 
        public static readonly PMList Tokuno =
            new PMList( 1063258, 1063415, Map.Tokuno, new PMEntry[]
                {
                    new PMEntry( new Point3D( 1169,  998, 41 ), 1063412 ), // Isamu-Jima
                    new PMEntry( new Point3D(  802, 1204, 25 ), 1063413 ), // Makoto-Jima
                    new PMEntry( new Point3D(  270,  628, 15 ), 1063414 )  // Homare-Jima
                } );
 
        public static readonly PMList[] UORLists        = new PMList[] { Trammel, Felucca };
        public static readonly PMList[] UORListsYoung    = new PMList[] { Trammel };
        public static readonly PMList[] LBRLists        = new PMList[] { Trammel, Felucca, Ilshenar };
        public static readonly PMList[] LBRListsYoung    = new PMList[] { Trammel, Ilshenar };
        public static readonly PMList[] AOSLists        = new PMList[] { Trammel, Felucca, Ilshenar, Malas };
        public static readonly PMList[] AOSListsYoung    = new PMList[] { Trammel, Ilshenar, Malas };
        public static readonly PMList[] SELists            = new PMList[] { Trammel, Felucca, Ilshenar, Malas, Tokuno };
        public static readonly PMList[] SEListsYoung    = new PMList[] { Trammel, Ilshenar, Malas, Tokuno };
        public static readonly PMList[] RedLists        = new PMList[] { Felucca };
        public static readonly PMList[] SigilLists        = new PMList[] { Felucca };
    }
 
    public class MoongateGump : Gump
    {
        private Mobile m_Mobile;
        private Item m_Moongate;
        private PMList[] m_Lists;
 
        public MoongateGump( Mobile mobile, Item moongate ) : base( 100, 100 )
        {
            m_Mobile = mobile;
            m_Moongate = moongate;
 
            PMList[] checkLists;
 
            if ( mobile.Player )
            {
                if ( Factions.Sigil.ExistsOn( mobile ) )
                {
                    checkLists = PMList.SigilLists;
                }
                else if ( mobile.Kills >= 5 )
                {
                    checkLists = PMList.RedLists;
                }
                else
                {
                    ClientFlags flags = mobile.NetState == null ? ClientFlags.None : mobile.NetState.Flags;
                    bool young = mobile is PlayerMobile ? ((PlayerMobile)mobile).Young : false;
 
                    if ( Core.SE && (flags & ClientFlags.Tokuno) != 0 )
                        checkLists = young ? PMList.SEListsYoung : PMList.SELists;
                    else if ( Core.AOS && (flags & ClientFlags.Malas) != 0 )
                        checkLists = young ? PMList.AOSListsYoung : PMList.AOSLists;
                    else if ( (flags & ClientFlags.Ilshenar) != 0 )
                        checkLists = young ? PMList.LBRListsYoung : PMList.LBRLists;
                    else
                        checkLists = young ? PMList.UORListsYoung : PMList.UORLists;
                }
            }
            else
            {
                checkLists = PMList.SELists;
            }
 
            m_Lists = new PMList[checkLists.Length];
 
            for ( int i = 0; i < m_Lists.Length; ++i )
                m_Lists[i] = checkLists[i];
 
            for ( int i = 0; i < m_Lists.Length; ++i )
            {
                if ( m_Lists[i].Map == mobile.Map )
                {
                    PMList temp = m_Lists[i];
 
                    m_Lists[i] = m_Lists[0];
                    m_Lists[0] = temp;
 
                    break;
                }
            }
 
            AddPage( 0 );
 
            AddBackground( 0, 0, 380, 280, 5054 );
 
            AddButton( 10, 210, 4005, 4007, 1, GumpButtonType.Reply, 0 );
            AddHtmlLocalized( 45, 210, 140, 25, 1011036, false, false ); // OKAY
 
            AddButton( 10, 235, 4005, 4007, 0, GumpButtonType.Reply, 0 );
            AddHtmlLocalized( 45, 235, 140, 25, 1011012, false, false ); // CANCEL
 
            AddHtmlLocalized( 5, 5, 200, 20, 1012011, false, false ); // Pick your destination:
 
            for ( int i = 0; i < checkLists.Length; ++i )
            {
                AddButton( 10, 35 + (i * 25), 2117, 2118, 0, GumpButtonType.Page, Array.IndexOf( m_Lists, checkLists[i] ) + 1 );
                AddHtmlLocalized( 30, 35 + (i * 25), 150, 20, checkLists[i].Number, false, false );
            }
 
            for ( int i = 0; i < m_Lists.Length; ++i )
                RenderPage( i, Array.IndexOf( checkLists, m_Lists[i] ) );
        }
 
        private void RenderPage( int index, int offset )
        {
            PMList list = m_Lists[index];
 
            AddPage( index + 1 );
 
            AddButton( 10, 35 + (offset * 25), 2117, 2118, 0, GumpButtonType.Page, index + 1 );
            AddHtmlLocalized( 30, 35 + (offset * 25), 150, 20, list.SelNumber, false, false );
 
            PMEntry[] entries = list.Entries;
 
            for ( int i = 0; i < entries.Length; ++i )
            {
                AddRadio( 200, 35 + (i * 25), 210, 211, false, (index * 100) + i );
                AddHtmlLocalized( 225, 35 + (i * 25), 150, 20, entries[i].Number, false, false );
            }
        }
 
        public override void OnResponse( NetState state, RelayInfo info )
        {
            if ( info.ButtonID == 0 ) // Cancel
                return;
            else if ( m_Mobile.Deleted || m_Moongate.Deleted || m_Mobile.Map == null )
                return;
 
            int[] switches = info.Switches;
 
            if ( switches.Length == 0 )
                return;
 
            int switchID = switches[0];
            int listIndex = switchID / 100;
            int listEntry = switchID % 100;
 
            if ( listIndex < 0 || listIndex >= m_Lists.Length )
                return;
 
            PMList list = m_Lists[listIndex];
 
            if ( listEntry < 0 || listEntry >= list.Entries.Length )
                return;
 
            PMEntry entry = list.Entries[listEntry];
 
            if ( !m_Mobile.InRange( m_Moongate.GetWorldLocation(), 1 ) || m_Mobile.Map != m_Moongate.Map )
            {
                m_Mobile.SendLocalizedMessage( 1019002 ); // You are too far away to use the gate.
            }
            else if ( m_Mobile.Player && m_Mobile.Kills >= 5 && list.Map != Map.Felucca )
            {
                m_Mobile.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
            }
            else if ( Factions.Sigil.ExistsOn( m_Mobile ) && list.Map != Factions.Faction.Facet )
            {
                m_Mobile.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
            }
            else if ( m_Mobile.Criminal )
            {
                m_Mobile.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
            }
            else if ( SpellHelper.CheckCombat( m_Mobile ) )
            {
                m_Mobile.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
            }
            else if ( m_Mobile.Spell != null )
            {
                m_Mobile.SendLocalizedMessage( 1049616 ); // You are too busy to do that at the moment.
            }
            else if ( m_Mobile.Map == list.Map && m_Mobile.InRange( entry.Location, 1 ) )
            {
                m_Mobile.SendLocalizedMessage( 1019003 ); // You are already there.
            }
            else
            {
                BaseCreature.TeleportPets( m_Mobile, entry.Location, list.Map );
 
                m_Mobile.Combatant = null;
                m_Mobile.Warmode = false;
                m_Mobile.Hidden = true;
 
                m_Mobile.MoveToWorld( entry.Location, list.Map );
 
                Effects.PlaySound( entry.Location, list.Map, 0x1FE );
            }
        }
    }
}
 

orenrocco

Wanderer
It is quite odd, it happened out of nowwhere. I believe the server had an error when I created an additional public moongate, since it was not in the script.?
 

Twlizer

Sorceror
Cut saves out of folder and place some where safe and restart server see if that is it


See if that fixes it... you can always replace back with your saves you saved
 

orenrocco

Wanderer
The weird thing is I did that and the old account mixed with the new accounts mobile, however when I replace the old character mobile by replacing the whole folder the old character came back. When I had the mix the moongates did work.
 
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