Darknesslord
Sorceror
Ok people after i think realy realy much and get many errors i found a solution.
First you can't upgrade dismount.cs from this thread, so .. keep yours
Second, in WeaponAbility.cs you also keep you're file but you will need to change some things.
Where it looks:
You add/change to this:
and when you see this:
you change to this:
Realy simple isn't it? eheh
First you can't upgrade dismount.cs from this thread, so .. keep yours
Second, in WeaponAbility.cs you also keep you're file but you will need to change some things.
Where it looks:
Code:
private static WeaponAbility[] m_Abilities = new WeaponAbility[14]
{
null,
new ArmorIgnore(),
new BleedAttack(),
new ConcussionBlow(),
new CrushingBlow(),
new Disarm(),
new Dismount(),
new DoubleStrike(),
new InfectiousStrike(),
new MortalStrike(),
new MovingShot(),
new ParalyzingBlow(),
new ShadowStrike(),
new WhirlwindAttack()
};
Code:
private static WeaponAbility[] m_Abilities = new WeaponAbility[[COLOR="Red"]24[/COLOR]]
{
null,
new ArmorIgnore(),
new BleedAttack(),
new ConcussionBlow(),
new CrushingBlow(),
new Disarm(),
new Dismount(),
new DoubleStrike(),
new InfectiousStrike(),
new MortalStrike(),
new MovingShot(),
new ParalyzingBlow(),
new ShadowStrike(),
new WhirlwindAttack(),
[COLOR="Red"]new RidingSwipe(),
new FrenziedWhirlwind(),
new Block(),
new DefenseMastery(),
new NerveStrike(),
new TalonStrike(),
new Feint(),
new DualWield(),
new DoubleShot(),
new ArmorPierce()[/COLOR]
};
Code:
public static Hashtable Table{ get{ return m_Table; } }
public static readonly WeaponAbility ArmorIgnore = m_Abilities[ 1];
public static readonly WeaponAbility BleedAttack = m_Abilities[ 2];
public static readonly WeaponAbility ConcussionBlow = m_Abilities[ 3];
public static readonly WeaponAbility CrushingBlow = m_Abilities[ 4];
public static readonly WeaponAbility Disarm = m_Abilities[ 5];
public static readonly WeaponAbility Dismount = m_Abilities[ 6];
public static readonly WeaponAbility DoubleStrike = m_Abilities[ 7];
public static readonly WeaponAbility InfectiousStrike = m_Abilities[ 8];
public static readonly WeaponAbility MortalStrike = m_Abilities[ 9];
public static readonly WeaponAbility MovingShot = m_Abilities[10];
public static readonly WeaponAbility ParalyzingBlow = m_Abilities[11];
public static readonly WeaponAbility ShadowStrike = m_Abilities[12];
public static readonly WeaponAbility WhirlwindAttack = m_Abilities[13];
Code:
public static readonly WeaponAbility ArmorIgnore = m_Abilities[ 1];
public static readonly WeaponAbility BleedAttack = m_Abilities[ 2];
public static readonly WeaponAbility ConcussionBlow = m_Abilities[ 3];
public static readonly WeaponAbility CrushingBlow = m_Abilities[ 4];
public static readonly WeaponAbility Disarm = m_Abilities[ 5];
public static readonly WeaponAbility Dismount = m_Abilities[ 6];
public static readonly WeaponAbility DoubleStrike = m_Abilities[ 7];
public static readonly WeaponAbility InfectiousStrike = m_Abilities[ 8];
public static readonly WeaponAbility MortalStrike = m_Abilities[ 9];
public static readonly WeaponAbility MovingShot = m_Abilities[10];
public static readonly WeaponAbility ParalyzingBlow = m_Abilities[11];
public static readonly WeaponAbility ShadowStrike = m_Abilities[12];
public static readonly WeaponAbility WhirlwindAttack = m_Abilities[13];
[COLOR="Red"]public static readonly WeaponAbility RidingSwipe = m_Abilities[14];
public static readonly WeaponAbility FrenziedWhirlwind = m_Abilities[15];
public static readonly WeaponAbility Block = m_Abilities[16];
public static readonly WeaponAbility DefenseMastery = m_Abilities[17];
public static readonly WeaponAbility NerveStrike = m_Abilities[18];
public static readonly WeaponAbility TalonStrike = m_Abilities[19];
public static readonly WeaponAbility Feint = m_Abilities[20];
public static readonly WeaponAbility DualWield = m_Abilities[21];
public static readonly WeaponAbility DoubleShot = m_Abilities[22];
public static readonly WeaponAbility ArmorPierce = m_Abilities[23];[/COLOR]