K
Kevin
Guest
Amazing project! but I've got questions
Hello all. I got this link from an old UO friend and was immediately intruigued. Unfortunately, I've got a few questions that weren't addressed in you FAQ. I'm hoping someone can answer them here.
1. My goal would be able to load RunUO on my homePC, network in my laptop, and play UO with my son on our own server. Will RunUO allow me to do that? From what I read, it sounds like the intent.
2. What exactly is .NET and where can I get it? The FAQ says to "GET IT HERE" but I don't see a link.
3. Can the PC that is being used as the server also act as a client for the game simutaneously or would I need 3 PCs for 2 people to play on?
4. When running a server, are characters saved normally, just like on a pay-shard? In other words, can I run a saveable, persistent world on my PC even though it won't be running 24/7?
Thanks and thanks for your work on this amazing project.
Hello all. I got this link from an old UO friend and was immediately intruigued. Unfortunately, I've got a few questions that weren't addressed in you FAQ. I'm hoping someone can answer them here.
1. My goal would be able to load RunUO on my homePC, network in my laptop, and play UO with my son on our own server. Will RunUO allow me to do that? From what I read, it sounds like the intent.
2. What exactly is .NET and where can I get it? The FAQ says to "GET IT HERE" but I don't see a link.
3. Can the PC that is being used as the server also act as a client for the game simutaneously or would I need 3 PCs for 2 people to play on?
4. When running a server, are characters saved normally, just like on a pay-shard? In other words, can I run a saveable, persistent world on my PC even though it won't be running 24/7?
Thanks and thanks for your work on this amazing project.