Johabius
Knight
Another Treasure Chest Question
Okay, I have a spawnable dungeon chest that spawns with loot inside. I am wanting to add an item with a chance to be in that chest. This is what I have so far:
Portion in red is what I am trying to add. This is the error:
First of all, I have no idea what that error means in my limited knowledge of C#, second how do I get this working?
Okay, I have a spawnable dungeon chest that spawns with loot inside. I am wanting to add an item with a chance to be in that chest. This is what I have so far:
Code:
using System;
using System.Collections;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.ContextMenus;
using Server.Engines.PartySystem;
namespace Server.Items
{
public class TreasureChestLevel1 : LockableContainer
{
private const int m_Level = 1;
public override bool Decays{ get{ return true; } }
public override TimeSpan DecayTime{ get{ return TimeSpan.FromMinutes( Utility.Random( 15, 60 ) ); } }
private void SetChestAppearance()
{
bool UseFirstItemId = Utility.RandomBool();
switch( Utility.RandomList( 0, 1, 2 ) )
{
case 0:// Large Crate
this.ItemID = ( UseFirstItemId ? 0xe3c : 0xe3d );
this.GumpID = 0x44;
break;
case 1:// Medium Crate
this.ItemID = ( UseFirstItemId ? 0xe3e : 0xe3f );
this.GumpID = 0x44;
break;
case 2:// Small Crate
this.ItemID = ( UseFirstItemId ? 0x9a9 : 0xe7e );
this.GumpID = 0x44;
break;
}
}
public override int DefaultGumpID{ get{ return 0x42; } }
public override int DefaultDropSound{ get{ return 0x42; } }
public override Rectangle2D Bounds
{
get{ return new Rectangle2D( 18, 105, 144, 73 ); }
}
[Constructable]
public TreasureChestLevel1() : base( 0xE41 )
{
this.SetChestAppearance();
Movable = false;
LiftOverride = true;
TrapType = TrapType.DartTrap;
TrapPower = m_Level * Utility.Random( 1, 25 );
Locked = true;
RequiredSkill = 52;
LockLevel = this.RequiredSkill - Utility.Random( 1, 10 );
MaxLockLevel = this.RequiredSkill;
// According to OSI, loot in level 1 chest is:
// Gold 25 - 50
// Bolts 10
// Gems
// Normal weapon
// Normal armour
// Normal clothing
// Normal jewelry
// Gold
DropItem( new Gold( Utility.Random( 30, 100 ) ) );
//added tmapbook
[COLOR=Red]if( Utility.RandomDouble <= 0.05 )
DropItem( new TMapBook() );[/COLOR]
//end addition of tmapbook
// Drop bolts
//DropItem( new Bolt( 10 ) );
// Gems
if( Utility.RandomBool() == true )
{
Item GemLoot = Loot.RandomGem();
GemLoot.Amount = Utility.Random( 1, 3 );
DropItem( GemLoot );
}
// Weapon
if( Utility.RandomBool() == true )
DropItem( Loot.RandomWeapon() );
// Armour
if( Utility.RandomBool() == true )
DropItem( Loot.RandomArmorOrShield() );
// Clothing
if( Utility.RandomBool() == true )
DropItem( Loot.RandomClothing() );
// Jewelry
if( Utility.RandomBool() == true )
DropItem( Loot.RandomJewelry() );
}
public TreasureChestLevel1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Code:
Errors:
+ Custom/Items/ArteGordon's Treasure Chests/TreasureChestLevel1.cs:
CS0019: Line 80: Operator '<=' cannot be applied to operands of type 'method
group' and 'double'