Any item (static or dynamic) with "flower", "poppie", or "snowdrop" in the ItemData name will count as a flower...plants from the Plant System (even decorative ones) work just fine.TalRave said:This may be stupid of me to ask... But a player asked me and frankly I couldn't give him an answer.
How do you supply the flowers and water that the hive needs??
TalRave said:Then whats up with the red x's next to the flower icon and the water icon?
Edit: Nevermind. Just needed a worldsave.... >_<
Rylock said:This is great. I reworked that script myself, but never as complicated as this. I also made a basic wax crafting system, but there are only a few things in it so far. Since this'll probably be replacing my version, I may as well share this little detail too until you do it yourself.
The scripts are pretty simple and self-explanatory. Use the dipping sticks near a wax pot and you can make the wax items. You might also want to add the dipping sticks and the wax pot deed to your Beekeeper vendor so players have access to it.
Anyway, nice script, can't wait to try it out.
Cyberspud said:The next step will be adding the Wax Crafting/Dipping part of it. I have some ideas for some cool wax related items...unfortunatley, I really only can work on this stuff on the weekends, so it may be a few days.
I believe Crystal had a brewing system, as well...might need to tweak that a bit so honey can be used for mead, etc. (if it can't already).
I just really enjoy these resource/production scripts...so much of what I enjoyed about Ultima 6 ...
Rylock said:Well, in defWax.cs, find the line:
Code:return 1005650;
And change the number in there to the clinoc message you want it to send instead. Sadly there isn't one concerning wax pots, so I had to take what there was.
return 1005650;
return "You need a Waxpot to use the dipping tool";
- Error: Scripts\Custom\New\Systems\Merchant&CraftingSystems\ApiCulture 2\Items\DefWax.cs: CS0029: (line 101, column 11) Implizite Konvertierung des Typs 'string' zu 'int' nicht möglich.
lol on my school computer so search script from different people to find itpublic override void OnDoubleClick( Mobile from ) {
if ( !IsChildOf( from.Backpack ) )
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
if (from.Female)
from.SendMessage( "Only males can use the deed." ); else
from.SendGump( new InternalGump( from, this ) );
}
hudel said:Thanks for the tip. I want to replace the
width:Code:return 1005650;
but it won't work. I got the failure message:Code:return "You need a Waxpot to use the dipping tool";
Can someone please give me a tip how I could handle that?Code:- Error: Scripts\Custom\New\Systems\Merchant&CraftingSystems\ApiCulture 2\Items\DefWax.cs: CS0029: (line 101, column 11) Implizite Konvertierung des Typs 'string' zu 'int' nicht möglich.
Alari said:Seems like a nice package, and definitely good that it's more similar to the plant system. I'm still updating my shard and scripts to 1.0.0, when I redo the food and cooking package I'm probably just going to link to your apiculture system instead of including the old one. =)
jesse said:I tired using your bee keeping scripts, and if my admin adds in a hive, it seems to work (the bees died, but that was Probably my falt..) But.. if I try to use a deed with either a staff or a player, in the chars own home, I get a "you cannot build that there" message. this may have to do with me still running a beta version. any ideas?
jesse said:thanks for the insight.. I wouldnt mind just // out the table part of it, but I think its having trouble checking for water and flowers too. everything does work except for the hive itself.. if worst comes to worst, I can write a basic hive that will give raw wax and honey.. wouldnt be as fun or personalized as the potion care stuff, but it should be a way for players to harvest recorses.. but I'll try troubleshooting your hive as much as I can, its deffinately better
Macil said:Found a slight problem with this script today. I don't know if I'm doing something wrong or if it's just not working properly/as intended as I'm thinking.
When I'm in the beehive menu, collecting wax with the hive tool or whatever. If I click the icon to collect the wax more than once, it only distributes one peice of raw wax despite how many times I click into my bag. When I look back at my hive tool though, it continues to use usages on the tool even though it's only puting a single peice of raw wax into my bag. It'll continue to do this until the tool is destroyed from expiring it's usages, and I'm left with only a single peice of wax.
How I've found to get around it for the time being is to drop the raw wax collected to the floor until I'm done collecting, the pick it all back up after I'm done.
Again, not sure if I'm doing something wrong or not noticing something, but that's just my input on the situation, hope this helps in making your system better than it already is.
I can't wait to see wax crafting!