"Attempted to read or write protected memory."
Well,
I keep getting wierd screen flashes/redraw effects/blackscreens, often followed by playuo/sallos either freezing or crashing completely. Seems to be two kinds of errors:
and
Anyone else having these issues?
Regards
Well,
I keep getting wierd screen flashes/redraw effects/blackscreens, often followed by playuo/sallos either freezing or crashing completely. Seems to be two kinds of errors:
Code:
Draw Exception:
Type -> System.AccessViolationException
Message -> Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source -> PlayUO
Target -> Void CopyPixels(Void*, Void*, Int32)
Inner ->
Stack ->
at PlayUO.Hues.DefaultHue.CopyPixels(Void* pvSrc, Void* pvDest, Int32 Pixels)
at PlayUO.ItemArt.ItemFactory.CoreProcessImage(Int32 width, Int32 height, Int32 stride, UInt16* pLine, UInt16* pLineEnd, UInt16* pImageEnd, Int32 lineDelta, Int32 lineEndDelta)
at PlayUO.TextureFactory.Construct(Boolean isReconstruct)
at PlayUO.ItemArt.ReadFromDisk(Int32 ItemID, IHue Hue)
at PlayUO.Assets.PhysicalGraphicProvider.GetItem(Int32 itemId)
at PlayUO.Assets.StaticCacheGraphicProvider.GetItem(Int32 itemId)
at PlayUO.Hues.DefaultHue.GetItem(Int32 ItemID)
at PlayUO.Assets.ShadedGraphicProvider.GetItem(Int32 itemId)
at PlayUO.Assets.StaticCacheGraphicProvider.GetItem(Int32 itemId)
at PlayUO.Hues.GrayscaleHue.GetItem(Int32 ItemID)
at PlayUO.StaticItem.GetItem(IHue hue, Int16 itemID)
at PlayUO.Renderer.DrawUnsafe()
and
Code:
Draw Exception:
Type -> System.AccessViolationException
Message -> Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source -> Microsoft.DirectX.Direct3D
Target -> Void DrawIndexedPrimitives(Microsoft.DirectX.Direct3D.PrimitiveType, Int32, Int32, Int32, Int32, Int32)
Inner ->
Stack ->
at Microsoft.DirectX.Direct3D.Device.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primCount)
at PlayUO.Renderer.PushAll(Int32 type, Boolean alphaTest, Boolean filter)
at PlayUO.Renderer.PushAll()
at PlayUO.Renderer.SetViewport(Int32 x, Int32 y, Int32 w, Int32 h)
at PlayUO.Renderer.DrawUnsafe()
Anyone else having these issues?
Regards