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"Attempted to read or write protected memory."

cokane

Sorceror
"Attempted to read or write protected memory."

Well,

I keep getting wierd screen flashes/redraw effects/blackscreens, often followed by playuo/sallos either freezing or crashing completely. Seems to be two kinds of errors:


Code:
   Draw Exception:
   Type -> System.AccessViolationException
   Message -> Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   Source -> PlayUO
   Target -> Void CopyPixels(Void*, Void*, Int32)
   Inner -> 
   Stack ->
      at PlayUO.Hues.DefaultHue.CopyPixels(Void* pvSrc, Void* pvDest, Int32 Pixels)
   at PlayUO.ItemArt.ItemFactory.CoreProcessImage(Int32 width, Int32 height, Int32 stride, UInt16* pLine, UInt16* pLineEnd, UInt16* pImageEnd, Int32 lineDelta, Int32 lineEndDelta)
   at PlayUO.TextureFactory.Construct(Boolean isReconstruct)
   at PlayUO.ItemArt.ReadFromDisk(Int32 ItemID, IHue Hue)
   at PlayUO.Assets.PhysicalGraphicProvider.GetItem(Int32 itemId)
   at PlayUO.Assets.StaticCacheGraphicProvider.GetItem(Int32 itemId)
   at PlayUO.Hues.DefaultHue.GetItem(Int32 ItemID)
   at PlayUO.Assets.ShadedGraphicProvider.GetItem(Int32 itemId)
   at PlayUO.Assets.StaticCacheGraphicProvider.GetItem(Int32 itemId)
   at PlayUO.Hues.GrayscaleHue.GetItem(Int32 ItemID)
   at PlayUO.StaticItem.GetItem(IHue hue, Int16 itemID)
   at PlayUO.Renderer.DrawUnsafe()



and


Code:
   Draw Exception:
   Type -> System.AccessViolationException
   Message -> Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   Source -> Microsoft.DirectX.Direct3D
   Target -> Void DrawIndexedPrimitives(Microsoft.DirectX.Direct3D.PrimitiveType, Int32, Int32, Int32, Int32, Int32)
   Inner -> 
   Stack ->
      at Microsoft.DirectX.Direct3D.Device.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primCount)
   at PlayUO.Renderer.PushAll(Int32 type, Boolean alphaTest, Boolean filter)
   at PlayUO.Renderer.PushAll()
   at PlayUO.Renderer.SetViewport(Int32 x, Int32 y, Int32 w, Int32 h)
   at PlayUO.Renderer.DrawUnsafe()


Anyone else having these issues?


Regards
 

cokane

Sorceror
I should have mentioned that this only happens at certain areas.

(e.g. i always crash at trinny gate, or some areas in yew forrest)

Regards
 

cokane

Sorceror
my art muls werent +r, but playuo had some kind of problem with them. After replacing them with the ones from a fresh install the issue seems to have been resolved!

ty suil,

regards
 
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