datguy
Sorceror
Supports RunUO 2.0
AutoEat
It will allow players to automatically eat or drink whatever is found in players pack that is eatable or drinkable. So if you like having a food system but your players whine you can make things a bit easier for them but they still have to have foods on them
-staff are exempt from forced autoeating
When player gets less than 10 in Hunger/Thirst they'll start to loose Stam/Mana respectively.
If XanthosUtilities is in place you can opt to display the names of what your eating / drinking, Helps if you have a packload of things & something in there was poisoned
If you have XmlSpawner in place the player can opt to turn off auto eating/drinking if say they have something they want as deco & not accidentally eat or drink it.
In AutoEat-Drink.cs Uncomment the appropriate lines to enable the feature
//If these systems are in place, uncomment out the next appropriate line
//#define XanthosUtilities_PRESENT
//#define XMLSPAWNER_PRESENT
It will look for beverage containers with something it them, if it finds an empty beverage container it will DELETE it & give player 3 gold(same as if they sold it, based on emptypitcher) This is so the script doesn't continually find the same empty container & not drink. If someone wants to write an ignore routine feel free
The MyHunger Command is a redo of something I found on here some time ago. It'll display your hunger & thirst level with approximately the amount of time remaining till your at 0
It is not required for auto eat&drink to work
*EDIT*
Updated AutoEat-Drink to no longer exchange empty containers for goldcoin but now ignores the empty containers thanks to traorange for starting a backpack loop query & Peoharen for suggesting it
Uploaded newest version, players can now tag specific food/drink to not be auto consumed, the item will get a [Guarded] added to the name, It goes away when tag is removed. New Command [yukky
Xmlspawner needed for attachment tagging to work
Version 1.0
auto eat & drink anything in players pack when hungry or thirsty, turn autoeating on/off with [autoeat
Version 1.1
changes, system ignores empty beverage containers instead of removing them for gold
Version 1.2
changes, added new command routine [yukky - target a food or beverage & toggle the system on/off to not auto consume that specific item when [autoeat is on,
it will also get [Guarded] added to it's name, use again to remove the blockage & name [Guarded].
version really needs XmlSpawner for it's features to work although,
the system auto-eat will still work with the #define lines commented out if you don't have those systems inplace
AutoEat
It will allow players to automatically eat or drink whatever is found in players pack that is eatable or drinkable. So if you like having a food system but your players whine you can make things a bit easier for them but they still have to have foods on them
-staff are exempt from forced autoeating
When player gets less than 10 in Hunger/Thirst they'll start to loose Stam/Mana respectively.
If XanthosUtilities is in place you can opt to display the names of what your eating / drinking, Helps if you have a packload of things & something in there was poisoned
If you have XmlSpawner in place the player can opt to turn off auto eating/drinking if say they have something they want as deco & not accidentally eat or drink it.
In AutoEat-Drink.cs Uncomment the appropriate lines to enable the feature
//If these systems are in place, uncomment out the next appropriate line
//#define XanthosUtilities_PRESENT
//#define XMLSPAWNER_PRESENT
It will look for beverage containers with something it them, if it finds an empty beverage container it will DELETE it & give player 3 gold(same as if they sold it, based on emptypitcher) This is so the script doesn't continually find the same empty container & not drink. If someone wants to write an ignore routine feel free
The MyHunger Command is a redo of something I found on here some time ago. It'll display your hunger & thirst level with approximately the amount of time remaining till your at 0
It is not required for auto eat&drink to work
*EDIT*
Updated AutoEat-Drink to no longer exchange empty containers for goldcoin but now ignores the empty containers thanks to traorange for starting a backpack loop query & Peoharen for suggesting it
Uploaded newest version, players can now tag specific food/drink to not be auto consumed, the item will get a [Guarded] added to the name, It goes away when tag is removed. New Command [yukky
Xmlspawner needed for attachment tagging to work
Version 1.0
auto eat & drink anything in players pack when hungry or thirsty, turn autoeating on/off with [autoeat
Version 1.1
changes, system ignores empty beverage containers instead of removing them for gold
Version 1.2
changes, added new command routine [yukky - target a food or beverage & toggle the system on/off to not auto consume that specific item when [autoeat is on,
it will also get [Guarded] added to it's name, use again to remove the blockage & name [Guarded].
version really needs XmlSpawner for it's features to work although,
the system auto-eat will still work with the #define lines commented out if you don't have those systems inplace