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@psz: I can reproduce this anytime. I am running beta34 connecting with client 4.0.0o. When i equip a GMrobe, while having hair they dissappear and reappear when i equip/unequip it. Plz try again and let me know.
When I use OSI's client with any version of RunUO, if the GMRobe is put on a character with hair, the hair shows through on both the paperdoll and the player model in 2D. Always has.
I replied to my own post about this under dragging off of a paperdoll.
Yes, the krrios client uses the old style, where items do not impose over other items, such as walls in front of items on the same tile, or a robe over hair.
Paperdoll sorting in KUOC is -not- as OSI. I only know their algorithm isnt' a simple layer comparison. For example, platemail arms are drawn over platemail chest, yet leather arms are drawn under.
On the note of in-world sorting, that should have all been resolved with beta7. Can you give a specific example, Spider, where KUOC and the standard client differ?
Paperdoll sorting in KUOC is -not- as OSI. I only know their algorithm isnt' a simple layer comparison. For example, platemail arms are drawn over platemail chest, yet leather arms are drawn under.
When i am on britain bank, And i put a brazier in the SOUTH EAST corner. It sticks out in the krioss client, but doesnt on the OSI client. Because the peice of the wall, should be drawn over the brazier, even though the brazier and the wall share the same tile.
To fix this, I believe wall peices should have precedence over other object types on the same tile. Oddly enough, some items (tables etc) stick out of the wall STILL, on the OSI client, even though they shouldnt.
Also i have just noticed that when people walk around on the floor below you (like in houses) while on a horse, they still appear in between tiles as they walk. Its weird.