Connection Lost
Seconds after logging in I get a connection lost, Heres the debug info.
Entered Main()
Environment..
Operating System = 'Microsoft Windows NT 5.1.2600.0'
.NET Framework = '1.1.4322.2407'
Base Directory = 'C:\Program Files\EA GAMES\Ultima Online 2D\PlayUO\Beta 13'
Data Directory = 'C:\Program Files\ea games\Ultima Online 2D'
Done
Setting up interop communications...done
Initializing Strings...done
Benchmarks: low resolution
Main()..
Initializing Display...done
Initializing DirectX..
Fullscreen = False
done
Done
Initializing Map...done ( 0ns )
Initializing Animations...done ( 0ns )
Initializing Gumps...done ( 0ns )
Initializing Hues...done ( 0ns )
Initializing Plugins...done ( 0ns )
Initializing xGumps...done ( 0ns )
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Total -> 0ns
Parsing IP ( "login.uogamers.com" )...failed
Resolving...done ( 75.126.37.240:2593 )
Connecting to login server '75.126.37.240:2593'...done
Connecting to game server '75.126.37.240:2593'...done
Error in 'BodyConverter..cctor':
- Bad def format
- Stack Trace ->
at Client.Debug.Error(String)
at Client.BodyConverter..cctor()
at Client.BodyConverter.Contains(Int32)
at Client.Animations.LoadTable()
at Client.Animations.Translate(Int32&)
at Client.Mobile.set_Body(Int16)
at Client.PacketHandlers.LoginConfirm(PacketReader)
at Client.Network.Slice()
at Client.Engine.Main(String[])
Initializing Spells...done ( 0ns )
Initializing Skills...done ( 0ns )
SocketException caught in Network.Flush()
Error Code: 0x2745
Native Error Code: 0x2745
Type -> System.Net.Sockets.SocketException
Message -> An established connection was aborted by the software in your host machine
Source -> System
Target -> Int32 Send(Byte[], Int32, Int32, System.Net.Sockets.SocketFlags)
Inner ->
Stack ->
at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at Client.Network.Flush()
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Seconds after logging in I get a connection lost, Heres the debug info.
Entered Main()
Environment..
Operating System = 'Microsoft Windows NT 5.1.2600.0'
.NET Framework = '1.1.4322.2407'
Base Directory = 'C:\Program Files\EA GAMES\Ultima Online 2D\PlayUO\Beta 13'
Data Directory = 'C:\Program Files\ea games\Ultima Online 2D'
Done
Setting up interop communications...done
Initializing Strings...done
Benchmarks: low resolution
Main()..
Initializing Display...done
Initializing DirectX..
Fullscreen = False
done
Done
Initializing Map...done ( 0ns )
Initializing Animations...done ( 0ns )
Initializing Gumps...done ( 0ns )
Initializing Hues...done ( 0ns )
Initializing Plugins...done ( 0ns )
Initializing xGumps...done ( 0ns )
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Total -> 0ns
Parsing IP ( "login.uogamers.com" )...failed
Resolving...done ( 75.126.37.240:2593 )
Connecting to login server '75.126.37.240:2593'...done
Connecting to game server '75.126.37.240:2593'...done
Error in 'BodyConverter..cctor':
- Bad def format
- Stack Trace ->
at Client.Debug.Error(String)
at Client.BodyConverter..cctor()
at Client.BodyConverter.Contains(Int32)
at Client.Animations.LoadTable()
at Client.Animations.Translate(Int32&)
at Client.Mobile.set_Body(Int16)
at Client.PacketHandlers.LoginConfirm(PacketReader)
at Client.Network.Slice()
at Client.Engine.Main(String[])
Initializing Spells...done ( 0ns )
Initializing Skills...done ( 0ns )
SocketException caught in Network.Flush()
Error Code: 0x2745
Native Error Code: 0x2745
Type -> System.Net.Sockets.SocketException
Message -> An established connection was aborted by the software in your host machine
Source -> System
Target -> Int32 Send(Byte[], Int32, Int32, System.Net.Sockets.SocketFlags)
Inner ->
Stack ->
at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at Client.Network.Flush()
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns