using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Spells;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
public class dGoldDragon : BaseChampion
{
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Power; } }
[Constructable]
public dGoldDragon() : base( AIType.AI_Mage )
{
Body = 172;
Hue = 2213;
Name = "a gold dragon";
SetStr( 1300, 1360 ); // min, max
SetDex( 288 , 377 );
SetInt( 480, 756 );
SetHits( 3600, 3880 );
SetStam( 650 );
SetDamage( 38, 65 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 86 );
SetResistance( ResistanceType.Energy, 18 );
SetResistance( ResistanceType.Cold, 68 );
SetResistance( ResistanceType.Fire, 68 );
SetResistance( ResistanceType.Poison, 68 );
SetSkill( SkillName.Anatomy, 110.0 );
SetSkill( SkillName.MagicResist, 140.2, 160.0 );
SetSkill( SkillName.Tactics, 110.0 );
SetSkill( SkillName.EvalInt, 125 );
SetSkill( SkillName.Magery, 100 );
SetSkill( SkillName.Meditation, 110 );
SetSkill( SkillName.Wrestling, 110 );
if ( 0.1 > Utility.RandomDouble() )
AddItem( new PolarBearMask() );
switch ( Utility.Random( 3 ) )
{
case 0: PackItem( new BlazeOfDeath() ); break;
case 1: PackItem( new GoldBricks() ); break;
}
Fame = 22500;
Karma = -22500;
VirtualArmor = 130;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 4 );
AddLoot( LootPack.Gems, 6 );
}
public override bool HasBreath{ get{ return true; } }
public override int BreathEffectSpeed{ get{ return 1; } }
public override int BreathEffectHue{ get{ return 1161; } }
public override int BreathPhysicalDamage{ get{ return 0; } }
public override int BreathFireDamage{ get{ return 100; } }
public override int BreathColdDamage{ get{ return 0; } }
public override int BreathPoisonDamage{ get{ return 0; } }
public override int BreathEnergyDamage{ get{ return 0; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Yellow ); } }
public override int Hides{ get{ return 60; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override int Scales{ get{ return 50; } }
public override void CheckReflect( Mobile caster, ref bool reflect )
{
if ( 0.4 > Utility.RandomDouble() )
{
reflect = true;
this.Say( "Dare you attack me with magic?!" );
}
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.1 >= Utility.RandomDouble() )
Earthquake();
}
public void Earthquake()
{
Map map = this.Map;
if ( map == null )
return;
ArrayList targets = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
{
if ( m == this || !CanBeHarmful( m ) )
continue;
if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) )
targets.Add( m );
else if ( m.Player )
targets.Add( m );
}
PlaySound( 0x2F3 );
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
double damage = m.Hits * 0.6;
if ( damage < 30.0 )
damage = 30.0;
else if ( damage > 75.0 )
damage = 75.0;
DoHarmful( m );
AOS.Damage( m, this, (int)damage, 100, 0, 0, 0, 0 );
if ( m.Alive && m.Body.IsHuman && !m.Mounted )
m.Animate( 20, 7, 1, true, false, 0 ); // take hit
}
}
public override int GetAngerSound()
{
return Utility.Random( 0x2CE, 2 );
}
public override int GetIdleSound()
{
return 0x2D2;
}
public override int GetAttackSound()
{
return Utility.Random( 0x2C7, 5 );
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public dGoldDragon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}