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Cursed Graveyard

nerun

Sorceror
This is the Zevel's Cursed Graveyard script. It was updated to works in RunUO 2.1 by Nerun and Mortis.

What it is supposed to do
If somebody (player or GM) dies at Britain Graveyard in Felucca, his bodies will rise as Walking Remains ("the walking remains of... [player's name]"). It will use any weapon, armor, items the player had. And backpack will have everything the player had. if the player wants his stuff again, go and kill the zombie! And it is strong, because has the same skills... but low life.

Installation
1. Unrar CursedGraveyard.rar
2. Copy Data and Scrips Folder that you unrar
3.Paste them over RunUO root directory

Just to know, it changes the Region.xml file in Data folder. But in this pack i renamed Regions to Regions.xml.bak and added a custom Regions.xml.

Regions changes:
Code:
<region type="NoHousingRegion" priority="50" name="Britain Graveyard">
to:
Code:
<region type="CursedGraveyard" priority="50" name="Britain Graveyard">

There are two scrips:
WalkingRemains.cs - the mobile.
CursedGraveyard - the cursed region engine.
Both are inside ../Scripts/Customs/CursedGraveyard

Usage
Just die at Britain Graveyard in Felucca facet. The Walking Remains zombie will rise froms your corpse.

Changes History
Version 1.1
  • Changed ArrayList to List<> at WalkingRemains.cs
 

Attachments

  • CursedGraveyard-v1.1.rar
    23.1 KB · Views: 102

almeida

Sorceror
Muito bom, seria melhor se pets também tivesse o mesmo efeito!
Very good, would be better if pets also had the same effect!
 

jamesreg

Sorceror
installed this went to brit graveyard died and nothing happened
also it is saying when loading regions that area not found "cursed graveyard"
did i do something wrong
 
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