Custom named faction's city status gump fix.
FactionStoneGump.cs change line 102:
to:
FactionStoneGump.cs change line 102:
Code:
else
{
AddHtmlLocalized( 200, 55 + (i * 30), 150, 20, town.Owner.Definition.OwnerLabel, false, false );
BaseMonolith monolith = town.Monolith;
AddImage( 20, 60 + (i * 30), ( monolith != null && monolith.Sigil != null && monolith.Sigil.IsPurifying ) ? 0x938 : 0x939 );
}
to:
Code:
else
{
AddHtml( 200, 55 + (i * 30), 150, 20, town.Owner.Definition.FriendlyName, false, false );
BaseMonolith monolith = town.Monolith;
AddImage( 20, 60 + (i * 30), ( monolith != null && monolith.Sigil != null && monolith.Sigil.IsPurifying ) ? 0x938 : 0x939 );
}