"double right click" Pathfinding is client side?
I was doing some poking around to see how "double right click" Pathfinding was implemented. I had assumed it would invoke a server-side A* pathfinding algorithm but was surprised to find that the server kept receiving a series of move-requests (packet 0x02).
From what I can tell, the client implements the pathfinding algorithm when a player does a "double right click" and sends the series of moves to the server.
Can anyone confirm or deny my theory here?
I was doing some poking around to see how "double right click" Pathfinding was implemented. I had assumed it would invoke a server-side A* pathfinding algorithm but was surprised to find that the server kept receiving a series of move-requests (packet 0x02).
From what I can tell, the client implements the pathfinding algorithm when a player does a "double right click" and sends the series of moves to the server.
Can anyone confirm or deny my theory here?