Try useing this...Replace the one you have now with this one.
[code:1]using System;
using Server.Items;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using Server.Regions;
using Server.Mobiles;
namespace Server.Spells.Druid
{
public class NaturesPassageSpell : DruidicSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Nature's Passage", "Kes Sec Vauk",
SpellCircle.Fourth,
239,
9031,
Reagent.BlackPearl,
Reagent.Bloodmoss,
Reagent.MandrakeRoot
);
public override double CastDelay{ get{ return 0.5; } }
public override double RequiredSkill{ get{ return 15.0; } }
public override int RequiredMana{ get{ return 10; } }
private RunebookEntry m_Entry;
private Runebook m_Book;
public NaturesPassageSpell( Mobile caster, Item scroll ) : this( caster, scroll, null, null )
{
}
public NaturesPassageSpell( Mobile caster, Item scroll, RunebookEntry entry, Runebook book ) : base( caster, scroll, m_Info )
{
m_Entry = entry;
m_Book = book;
}
public override void OnCast()
{
if ( m_Entry == null )
Caster.Target = new InternalTarget( this );
else
Effect( m_Entry.Location, m_Entry.Map, true );
}
public override bool CheckCast()
{
if ( Caster.Criminal )
{
Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
return false;
}
else if ( SpellHelper.CheckCombat( Caster ) )
{
Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
return false;
}
else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
{
Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
return false;
}
return SpellHelper.CheckTravel( Caster, TravelCheckType.RecallFrom );
}
public void Effect( Point3D loc, Map map, bool checkMulti )
{
if ( map == null || (!Core.AOS && Caster.Map != map) )
{
Caster.SendLocalizedMessage( 1005569 ); // You can not recall to another facet.
}
else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.RecallFrom ) )
{
}
else if ( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.RecallTo ) )
{
}
else if ( Caster.Kills >= 5 && map != Map.Felucca )
{
Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
}
else if ( Caster.Criminal )
{
Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
}
else if ( SpellHelper.CheckCombat( Caster ) )
{
Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
}
else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
{
Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
}
else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( m_Book != null && m_Book.CurCharges <= 0 )
{
Caster.SendLocalizedMessage( 502412 ); // There are no charges left on that item.
}
else if ( CheckSequence() )
{
// BaseCreature.TeleportPets( Caster, loc, map, true );
if ( m_Book != null )
--m_Book.CurCharges;
Caster.PlaySound( 0x19 );
Effects.SendLocationParticles( Caster, 0xC87, 9, 10, 5025 );
Caster.Map = map;
Caster.Location = loc;
Caster.PlaySound( 0x19 );
Effects.SendLocationParticles( Caster, 0xC87, 9, 10, 5025 );
}
FinishSequence();
}
private class InternalTarget : Target
{
private NaturesPassageSpell m_Owner;
public InternalTarget( NaturesPassageSpell owner ) : base( 12, false, TargetFlags.None )
{
m_Owner = owner;
owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item.
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is RecallRune )
{
RecallRune rune = (RecallRune)o;
if ( rune.Marked )
m_Owner.Effect( rune.Target, rune.TargetMap, true );
else
from.SendLocalizedMessage( 501805 ); // That rune is not yet marked.
}
else if ( o is Runebook )
{
RunebookEntry e = ((Runebook)o).Default;
if ( e != null )
m_Owner.Effect( e.Location, e.Map, true );
else
from.SendLocalizedMessage( 502354 ); // Target is not marked.
}
else if ( o is Key && ((Key)o).KeyValue != 0 && ((Key)o).Link is BaseBoat )
{
BaseBoat boat = ((Key)o).Link as BaseBoat;
if ( !boat.Deleted && boat.CheckKey( ((Key)o).KeyValue ) )
m_Owner.Effect( boat.GetMarkedLocation(), boat.Map, false );
else
from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 502357, from.Name, "" ) ); // I can not recall from that object.
}
else
{
from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 502357, from.Name, "" ) ); // I can not recall from that object.
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}[/code:1]
and as for the restoritive soil, it is do to some spelling errors in the Initializer or scroll or spell itself, i dont remember wich. and the grove gump needs to be left out, all the required parts to that are not up yet.