Lord Neo said:
I recommend stableing them, thats my opinion tho.
I agree with Lord Neo, since if you have to use the stable you are limited to how many followers you can have, since stables will only allow you a limited amount of storage space.
At least with the Stable method they are limtied to One Evo Merc & One Evo Dragon, Two with GM Animal Taming & Animal Lore. With this method you have more purpose for Pet Summoning Balls. But you still have to deliver the Evo Merc back to a Stable when finished. I would recommend this method for Shards with a Medium to Large Player Base.
The method I am using (only because I have a very Small Player Base) is a Pet Shrink Leash which works with the Shrink System. Only reason I have the Shrink System is so the Pet Shrink Leash will work. The players basically buy the Pet Shrink Leash off the Token Reward Stone, for a very large amount of tokens, which I set as blessed (optional) since it costs them alot. Whenever they are finished with the Evo Merc they Double Click the Pet Shrink Leash and target the Evo Merc, shrinking him/her into their backpacks. Will work on any pet for that matter.
However, this can cause a problem. Instead of players using stables, they are shrinking ALL their pets. If you have Evo Dragons, they can become worthless, since players tend to breed them, shrink them and store them, over populating the world with them. Even placing them on Player Vendors for sale.
For example I came across one player who had a few Bags Of Holding, one bag held 6 Evo Mercs, second had about 12 Female Evo Dragons & 1 Male (for breeding purposes), third was filled with Evo Dragon Eggs, too many to count. Fourth bag was filled with assorted other types of animals & mounts.
Also, because I use the Shrink Method, I removed the use of Pet Bonding Deeds. Since they were selling Fully Evolved Evo Dragons & Evo Mercs, the Buyer would then get a Pet Bond Deed to have them Bond with them. Without the Bonding Deeds Players could still buy the Shrunk Evo Mercs & Evo Dragons, but had no way to have them Bond, so if the Evo Merc or Evo Dragon died it was lost for good.
Either way there is a couple of ways of dealing with it, your choice in the end.
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Does a weapons attributes work for the Merc as they would a Player?
I also have some questions about the EvoMerc.cs
Code:
[Constructable]
public EvoMerc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
[b]InitStats( 40, 30, 5 );[/b]
Name = "A Mercenary";
Title = "";
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
What is
InitStats(40, 30, 5);
I thought it was Initial Stats (Str 40, Dex 30, Int 5), but when I adjust them they have no effect. I thought they might be like Player Base Stats upon creation.
While going over this script, over & over & over... I noticed an error. To achieve level 6 you need 7,750,000 KP. However to achieve level 7 it is only 1,500,00 so basically next hit after reaching level 6 you go straight to level 7. There is a zero missing off the end of the required KP to reach level 7. It should be 15,000,000 not 1,500,000.
Be Well...
Peace Out.