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Factions / PvP / PvM / Straight Crafting

suttenjohn

Sorceror
Hi all,

If I have missed this post somewhere please forgive me. Here is the scenario I am building and what I am looking to accomplish using Run-UO-2.3-987 Neruns Distro ... (30,000 ft. view)
I *think* this can be done with one of the government systems out there and a faction system. I am not sure if this is the right path to take...

1) Player logs in creates character and has to decide to be PvP,PvM, or strictly crafter. (with crafter you cant leave town, or can only recall to your home)
2) If a player picks PvP, then that player has to make their way to a town on any facet and claim it and create a new faction.
2a) the player that creates the new faction must login daily and check the faction stone and pay the guards. (rent 24hr real time, the more you pay the better protection)
2b) if the player that establishes the faction doesn't login for 7 days then upon returning, ejected or teleported out at a moongate or other 'safe' place.
3)If another player comes to a town and doesn't join that faction then that character is KOS. (unless has some really great gear and can kill the guards)
3a) with that being said a strong enough faction / guild / alliance could overthrow another town
4) PvM players can still live relatively normal lives, though they can be recruited to go PvP. If I player decides to go 'lone wolf' then is considered an outcast and is 'free' needs to be wary and can still find needed supplies.
5) Crafter characters are safe characters. They are the smith's, farmers, tailors, and carpenters and are given BOD's to fill. (or commodity deeds) If a crafter doesn't keep into their task then that character is moved into PvM or removed from the faction city / town.

There can be player made cities with future requirements, and would consist of people not wanting any of the above.

Open to suggestions, thoughts, comments?
 
I haven't tried this system, but maybe it might help http://www.runuo.com/community/resources/pvp-pvm-or-pk-nonpk-role-play-system-2-3x.170/

I do recall using the player government system and instructions for faction combat on all maps mod instructions by Tesdni http://www.runuo.com/community/thre...nity/threads/factions-on-all-maps-mod.459917/ and a few other modifications to do something somewhat similar once. I also used the destroyable items (I think by Vorspire) for town walls and the siege items for town combat. The walls could be replaced by crafters. Was a lot of fun testing.

Hope some of that helps. I was going to build a shard similar to what you're talking about once but financial problems halted that and I lost the code... otherwise I'd send you what I had.
 

suttenjohn

Sorceror
Thank you, it is a great start. The first URL worked fine, the second said the posting couldn't be found. When I get to a point I need a tester I will shoot you a note!
 
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