using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[Corpsename("an archerguard corpse")]
public class ArcherGuard : BaseGuard
{
private Timer m_AttackTimer, m_IdleTimer;
private Mobile m_Focus;
[Constructable]
public ArcherGuard()
: this(null)
{
}
public ArcherGuard(Mobile target)
: base(target)
{
InitStats( 100, 125, 25 );
Title = "the guard";
SetDamage( 32, 40 );
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
if ( Female = Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
}
new Horse().Rider = this;
AddItem( new StuddedChest() );
AddItem( new StuddedArms() );
AddItem( new StuddedGloves() );
AddItem( new StuddedGorget() );
AddItem( new StuddedLegs() );
AddItem( new Boots() );
AddItem( new SkullCap() );
Bow bow = new Bow();
bow.Movable = true;
bow.Crafter = this;
bow.Quality = WeaponQuality.Exceptional;
AddItem( bow );
Container pack = new Backpack();
pack.Movable = false;
Arrow arrows = new Arrow( 250 );
arrows.LootType = LootType.Newbied;
pack.DropItem( arrows );
pack.DropItem( new Gold( 10, 25 ) );
AddItem( pack );
Skills[SkillName.Anatomy].Base = 120.0;
Skills[SkillName.Tactics].Base = 120.0;
Skills[SkillName.Archery].Base = 120.0;
Skills[SkillName.MagicResist].Base = 120.0;
Skills[SkillName.DetectHidden].Base = 100.0;
Fame = 1000
Karma = -2000
this.NextCombatTime = DateTime.Now + TimeSpan.FromSeconds( 0.5 );
this.Focus = target;
}
public ArcherGuard(Serial serial)
: base(serial)
{
}
public override bool OnBeforeDeath()
{
if (m_Focus != null && m_Focus.Alive)
new AvengeTimer(m_Focus).Start(); // If a guard dies, one more guard will spawn
return base.OnBeforeDeath();
}
public override bool AlwaysMurderer { get { return true; } }
public override bool ShowFameTitle { get { return false; } }
public override void AggressiveAction(PlayerMobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
}
[CommandProperty(AccessLevel.GameMaster)]
public override Mobile Focus
{
get
{
return m_Focus;
}
set
{
if (Deleted)
return;
Mobile oldFocus = m_Focus;
if (oldFocus != value)
{
m_Focus = value;
if (value != null)
this.AggressiveAction(value);
Combatant = value;
if (oldFocus != null && !oldFocus.Alive)
Say("Thou hast suffered thy punishment, scoundrel.");
if (value != null)
Say(500131); // Thou wilt regret thine actions, swine!
if (m_AttackTimer != null)
{
m_AttackTimer.Stop();
m_AttackTimer = null;
}
if (m_IdleTimer != null)
{
m_IdleTimer.Stop();
m_IdleTimer = null;
}
if (m_Focus != null)
{
m_AttackTimer = new AttackTimer(this);
m_AttackTimer.Start();
((AttackTimer)m_AttackTimer).DoOnTick();
}
else
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
}
else if (m_Focus == null && m_IdleTimer == null)
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(m_Focus);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Focus = reader.ReadMobile();
if (m_Focus != null)
{
m_AttackTimer = new AttackTimer(this);
m_AttackTimer.Start();
}
else
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
break;
}
}
}
public override void OnAfterDelete()
{
if (m_AttackTimer != null)
{
m_AttackTimer.Stop();
m_AttackTimer = null;
}
if (m_IdleTimer != null)
{
m_IdleTimer.Stop();
m_IdleTimer = null;
}
base.OnAfterDelete();
}
private class AvengeTimer : Timer
{
private Mobile m_Focus;
public AvengeTimer(Mobile focus)
: base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) // After 2.5 seconds, one guard will spawn every 1.0 second, three times
{
m_Focus = focus;
}
protected override void OnTick()
{
BaseGuard.Spawn(m_Focus, m_Focus, 1, true);
}
}
private class AttackTimer : Timer
{
private ArcherGuard m_Owner;
// private bool m_Shooting;
public AttackTimer(ArcherGuard owner)
: base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1))
{
m_Owner = owner;
}
public void DoOnTick()
{
OnTick();
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
m_Owner.Criminal = true;
m_Owner.Kills = +1;
m_Owner.Stam = m_Owner.StamMax;
Mobile target = m_Owner.Focus;
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
{
m_Owner.Focus = null;
Stop();
return;
}
else if (m_Owner.Weapon is Fists)
{
m_Owner.Kill();
Stop();
return;
}
if (target != null && m_Owner.Combatant != target)
m_Owner.Combatant = target;
if (target == null)
{
Stop();
}
if (target is BaseCreature)
((BaseCreature)target).NoKillAwards = true;
target.Damage(target.HitsMax, m_Owner);
target.Kill(); // just in case, maybe Damage is overriden on some shard
if (target.Corpse != null && !target.Player)
target.Corpse.Delete();
m_Owner.Focus = null;
Stop();
}/*else if ( !m_Owner.InRange( target, 20 ) )
{
m_Shooting = false;
m_Owner.Focus = null;
}
else if ( !m_Owner.InLOS( target ) )
{
m_Shooting = false;
TeleportTo( target );
}
else if ( !m_Owner.CanSee( target ) )
{
m_Shooting = false;
if ( !m_Owner.InRange( target, 2 ) )
{
if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) )
TeleportTo( target );
}
else
{
if ( !m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0 )
m_Owner.Say( "Reveal!" );
}
}
else
{
if ( m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )) )
m_Shooting = false;
else if ( !m_Shooting && InMinDistance( target ) )
m_Shooting = true;
if ( !m_Shooting )
{
if ( m_Owner.InRange( target, 1 ) )
{
if ( !m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ) ) // Too close, move away
RunTo( target );
}
else if ( !m_Owner.InRange( target, 2 ) )
{
if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) )
RunTo( target );
}
}
}*/
}
private bool TimeToSpare()
{
return (m_Owner.NextCombatTime - DateTime.Now) > TimeSpan.FromSeconds(1.0);
}
private bool OutOfMaxDistance(Mobile target)
{
return !m_Owner.InRange(target, m_Owner.Weapon.MaxRange);
}
private bool InMinDistance(Mobile target)
{
return m_Owner.InRange(target, 4);
}
private void RunTo(Mobile target)
{
Point3D from = m_Owner.Location;
Point3D to = target.Location;
m_Owner.Location = to;
Effects.SendLocationParticles(EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
Effects.SendLocationParticles(EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
m_Owner.PlaySound(0x1FE);
}
private class IdleTimer : Timer
{
private ArcherGuard m_Owner;
private int m_Stage;
public IdleTimer(ArcherGuard owner)
: base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5))
{
m_Owner = owner;
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
if ((m_Stage++ % 4) == 0 || !m_Owner.Move(m_Owner.Direction))
m_Owner.Direction = (Direction)Utility.Random(8);
if (m_Stage > 16)
{
Effects.SendLocationParticles(EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
m_Owner.PlaySound(0x1FE);
m_Owner.Delete();
}
}
}
}
}