MontegroXD
Wanderer
This one may take a bit of explaining... I'm currently working on a new boss monster for my shard, and I want the difficulty of this monster to be relatively high. So one thing I thought would be cool would be to write a corpse resurrection method. Essentially, if you are killed by this boss, it will raise your corpse, this will create a new enemy using your name and equipment to fight you.
That being explained... I have a few issues and features I'm missing that I'd like to add. Currently I have literally only just begun, so there's hardly a script to show just yet. First things first, I would greatly appreciate a re-direct if someone has already written something similar, because if they have, I could just use some of their code to start off/write my own. Other than that, I'd like the resurrected corpse to contain the name of the one that the creature resurrected, maybe have similar stats that I could multiply by a decimal to make the corpse a little weaker than the original character. If possible, this might be the hardest of all of that to figure out, but based on stats, if we could, change which AI Type the creature is, such as if the original killed character has high magery and int, then the AI for his resurrected corpse would have the mage AI, if they have a high weapon skill, then the warrior AI. Any suggestions or code snippets anyone could submit to help me finish this project would be greatly appreciated. I do plan to release this creature once it's finished to my liking, and I'll be sure to give credit out where credit is due.
That being explained... I have a few issues and features I'm missing that I'd like to add. Currently I have literally only just begun, so there's hardly a script to show just yet. First things first, I would greatly appreciate a re-direct if someone has already written something similar, because if they have, I could just use some of their code to start off/write my own. Other than that, I'd like the resurrected corpse to contain the name of the one that the creature resurrected, maybe have similar stats that I could multiply by a decimal to make the corpse a little weaker than the original character. If possible, this might be the hardest of all of that to figure out, but based on stats, if we could, change which AI Type the creature is, such as if the original killed character has high magery and int, then the AI for his resurrected corpse would have the mage AI, if they have a high weapon skill, then the warrior AI. Any suggestions or code snippets anyone could submit to help me finish this project would be greatly appreciated. I do plan to release this creature once it's finished to my liking, and I'll be sure to give credit out where credit is due.