Help with FS Animal Taming System
I'm stuck :S i got daats system implemented..and thats where my problem with FS Animal Taming system comes in. I cant get rid of either PotionKeg.cs files or else either daats system on FS system dont work properly.(sorry im so new at this stuff.. im trying to learn though ) Ive tried to remove both them..and when i removed either it came up with bunches or errors..heres the code for the PotionKeg.cs for daats system and FS system if it helps...
FS Animal Taming System PotionKeg.cs:
I'm stuck :S i got daats system implemented..and thats where my problem with FS Animal Taming system comes in. I cant get rid of either PotionKeg.cs files or else either daats system on FS system dont work properly.(sorry im so new at this stuff.. im trying to learn though ) Ive tried to remove both them..and when i removed either it came up with bunches or errors..heres the code for the PotionKeg.cs for daats system and FS system if it helps...
FS Animal Taming System PotionKeg.cs:
Code:
using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PotionKeg : Item
{
private PotionEffect m_Type;
private int m_Held;
[CommandProperty( AccessLevel.GameMaster )]
public int Held
{
get
{
return m_Held;
}
set
{
if ( m_Held != value )
{
this.Weight += (value - m_Held) * 0.8;
m_Held = value;
InvalidateProperties();
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public PotionEffect Type
{
get
{
return m_Type;
}
set
{
m_Type = value;
InvalidateProperties();
}
}
[Constructable]
public PotionKeg() : base( 0x1940 )
{
this.Weight = 1.0;
}
public PotionKeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Type );
writer.Write( (int) m_Held );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Type = (PotionEffect)reader.ReadInt();
m_Held = reader.ReadInt();
break;
}
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if ( m_Held > 0 )
{
if ( m_Type == PotionEffect.PetResurrect )
{
list.Add( "a keg of pet resurrection potions" );
}
else if ( m_Type == PotionEffect.PetShrink )
{
list.Add( "a keg of shrink potions" );
}
else if ( m_Type == PotionEffect.PetHeal )
{
list.Add( "a keg of pet heal potions" );
}
else if ( m_Type == PotionEffect.PetGreaterHeal )
{
list.Add( "a keg of pet greater heal potions" );
}
else if ( m_Type == PotionEffect.PetCure )
{
list.Add( "a keg of pet cure potions" );
}
else if ( m_Type == PotionEffect.PetGreaterCure )
{
list.Add( "a keg of pet greater cure potions" );
}
else
{
list.Add( 1041620 + (int)m_Type );
}
}
else
{
list.Add( "an empty potion keg" );
}
}
//public override int LabelNumber{ get{ return (m_Held > 0 ? 1041620 + (int)m_Type : 1041641); } }
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
int number;
if ( m_Held <= 0 )
number = 502246; // The keg is empty.
else if ( m_Held < 5 )
number = 502248; // The keg is nearly empty.
else if ( m_Held < 20 )
number = 502249; // The keg is not very full.
else if ( m_Held < 30 )
number = 502250; // The keg is about one quarter full.
else if ( m_Held < 40 )
number = 502251; // The keg is about one third full.
else if ( m_Held < 47 )
number = 502252; // The keg is almost half full.
else if ( m_Held < 54 )
number = 502254; // The keg is approximately half full.
else if ( m_Held < 70 )
number = 502253; // The keg is more than half full.
else if ( m_Held < 80 )
number = 502255; // The keg is about three quarters full.
else if ( m_Held < 96 )
number = 502256; // The keg is very full.
else if ( m_Held < 100 )
number = 502257; // The liquid is almost to the top of the keg.
else
number = 502258; // The keg is completely full.
list.Add( number );
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
int number;
if ( m_Held <= 0 )
number = 502246; // The keg is empty.
else if ( m_Held < 5 )
number = 502248; // The keg is nearly empty.
else if ( m_Held < 20 )
number = 502249; // The keg is not very full.
else if ( m_Held < 30 )
number = 502250; // The keg is about one quarter full.
else if ( m_Held < 40 )
number = 502251; // The keg is about one third full.
else if ( m_Held < 47 )
number = 502252; // The keg is almost half full.
else if ( m_Held < 54 )
number = 502254; // The keg is approximately half full.
else if ( m_Held < 70 )
number = 502253; // The keg is more than half full.
else if ( m_Held < 80 )
number = 502255; // The keg is about three quarters full.
else if ( m_Held < 96 )
number = 502256; // The keg is very full.
else if ( m_Held < 100 )
number = 502257; // The liquid is almost to the top of the keg.
else
number = 502258; // The keg is completely full.
this.LabelTo( from, number );
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( GetWorldLocation(), 2 ) )
{
if ( m_Held > 0 )
{
Container pack = from.Backpack;
if ( pack != null && pack.ConsumeTotal( typeof( Bottle ), 1 ) )
{
from.SendLocalizedMessage( 502242 ); // You pour some of the keg's contents into an empty bottle...
BasePotion pot = FillBottle();
if ( pack.TryDropItem( from, pot, false ) )
{
from.SendLocalizedMessage( 502243 ); // ...and place it into your backpack.
from.PlaySound( 0x240 );
if ( --Held == 0 )
from.SendLocalizedMessage( 502245 ); // The keg is now empty.
}
else
{
from.SendLocalizedMessage( 502244 ); // ...but there is no room for the bottle in your backpack.
pot.Delete();
}
}
else
{
// TODO: Target a bottle
}
}
else
{
from.SendLocalizedMessage( 502246 ); // The keg is empty.
}
}
else
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
}
public override bool OnDragDrop( Mobile from, Item item )
{
if ( item is BasePotion )
{
BasePotion pot = (BasePotion)item;
if ( m_Held == 0 )
{
if ( GiveBottle( from ) )
{
m_Type = pot.PotionEffect;
Held = 1;
from.PlaySound( 0x240 );
from.SendLocalizedMessage( 502237 ); // You place the empty bottle in your backpack.
item.Delete();
return true;
}
else
{
from.SendLocalizedMessage( 502238 ); // You don't have room for the empty bottle in your backpack.
return false;
}
}
else if ( pot.PotionEffect != m_Type )
{
from.SendLocalizedMessage( 502236 ); // You decide that it would be a bad idea to mix different types of potions.
return false;
}
else if ( m_Held >= 100 )
{
from.SendLocalizedMessage( 502233 ); // The keg will not hold any more!
return false;
}
else
{
if ( GiveBottle( from ) )
{
++Held;
item.Delete();
from.PlaySound( 0x240 );
from.SendLocalizedMessage( 502237 ); // You place the empty bottle in your backpack.
item.Delete();
return true;
}
else
{
from.SendLocalizedMessage( 502238 ); // You don't have room for the empty bottle in your backpack.
return false;
}
}
}
else
{
from.SendLocalizedMessage( 502232 ); // The keg is not designed to hold that type of object.
return false;
}
}
public bool GiveBottle( Mobile m )
{
Container pack = m.Backpack;
Bottle bottle = new Bottle();
if ( pack == null || !pack.TryDropItem( m, bottle, false ) )
{
bottle.Delete();
return false;
}
return true;
}
public BasePotion FillBottle()
{
switch ( m_Type )
{
default:
case PotionEffect.Nightsight: return new NightSightPotion();
case PotionEffect.CureLesser: return new LesserCurePotion();
case PotionEffect.Cure: return new CurePotion();
case PotionEffect.CureGreater: return new GreaterCurePotion();
case PotionEffect.Agility: return new AgilityPotion();
case PotionEffect.AgilityGreater: return new GreaterAgilityPotion();
case PotionEffect.Strength: return new StrengthPotion();
case PotionEffect.StrengthGreater: return new GreaterStrengthPotion();
case PotionEffect.PoisonLesser: return new LesserPoisonPotion();
case PotionEffect.Poison: return new PoisonPotion();
case PotionEffect.PoisonGreater: return new GreaterPoisonPotion();
case PotionEffect.PoisonDeadly: return new DeadlyPoisonPotion();
case PotionEffect.Refresh: return new RefreshPotion();
case PotionEffect.RefreshTotal: return new TotalRefreshPotion();
case PotionEffect.HealLesser: return new LesserHealPotion();
case PotionEffect.Heal: return new HealPotion();
case PotionEffect.HealGreater: return new GreaterHealPotion();
case PotionEffect.ExplosionLesser: return new LesserExplosionPotion();
case PotionEffect.Explosion: return new ExplosionPotion();
case PotionEffect.ExplosionGreater: return new GreaterExplosionPotion();
case PotionEffect.PetResurrect: return new PetResurrectPotion();
case PotionEffect.PetShrink: return new PetShrinkPotion();
case PotionEffect.PetHeal: return new HealPotionPet();
case PotionEffect.PetGreaterHeal: return new GreaterHealPotionPet();
case PotionEffect.PetCure: return new CurePotionPet();
case PotionEffect.PetGreaterCure: return new GreaterCurePotionPet();
}
}
public static void Initialize()
{
TileData.ItemTable[0x1940].Height = 4;
}
}
}