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Hi.

Chase.XNA

Sorceror
Hi.

Haven't had anything to do the past few days so I recoded part of the UO client I was working on awhile ago. I had something much better then this, but that also took quite some time to code, while this only took like 2 days. I'm sure it could use some work, maybe if I have more free time I'll fix it up.

You need VS 2008 & XNA 3.0
 

Attachments

  • UOClient.rar
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Chase.XNA

Sorceror
Had some more free time, improved the code some, it looks a bit more correct now and runs quite fast on my system.
 

Attachments

  • uoclient.JPG
    uoclient.JPG
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  • UOClient.rar
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Chase.XNA

Sorceror
I'm using XNA to render the UO map. I was making a UO client awhile ago using XNA but lost a lot of free time and now I'm just using some of my free time to recode it, but I highly doubt anything will really come of it other then something for others to learn from.
 

Chase.XNA

Sorceror
more free time, more stuff added (still some rendering bugs but whatever), also this version has code from the runuo core so many thanks to all the uo devs.
 

Attachments

  • uoclient_land_statics.JPG
    uoclient_land_statics.JPG
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  • UOClient.rar
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HellRazor

Knight
Keep up the great work and thanks for sharing this! Always great to see more source for stuff like this.

How close is this to being a functional client? Can it actually log into the game?
 

peregost

Sorceror
Keep up the good work,

it's nice to know the people in this community haven't evaporated completely from these type's of projects.

.:Kudos:.
 

Chase.XNA

Sorceror
i was thinking about coding the network next time i can work on it. can't really go much further without the network (need more stuff to draw (world objects, mobiles)) and its really easy to code the network shit. only problem is i never could get hueing to work right using a pixelshader.
 

greywolf79

Sorceror
Suil Ban;774765 said:
There is no network code included in this client. All it does right now is renders the map and statics.

I have yet to see a post from you containing anything meaningful or any scripts. It is a pretty amazing thing to be able to get something to render the maps and statics (at least in my opinion). If you are so great a programmer, write a client in 2 days that does what this does AND has the network code included to be a client.

GreyWolf.

P.S. Yes Suil Ban, I realize you do not release your scripts to others - you just take their ideas and use them. This is a common and well understood philosophy.
 

mordero

Knight
Chase.XNA;774800 said:
i was thinking about coding the network next time i can work on it. can't really go much further without the network (need more stuff to draw (world objects, mobiles)) and its really easy to code the network shit. only problem is i never could get hueing to work right using a pixelshader.

If you look around in the SDK forum, I believe there is a file thats called Network.rar or some such that has some of the networking done. It should at least help get you started
 

mordero

Knight
Suil Ban;774819 said:
Yeah, I've actually thought about combining UONetwork and an older version of Chase's client that I found somewhere awhile back. But while UONetwork is a great implementation and very fun to play with, the code in Network.cs is pretty sloppy and could use some retouching;

Its better than starting from scratch. It would be a place to start.
 

Lynyrd

Knight
greywolf79;774805 said:
I have yet to see a post from you containing anything meaningful or any scripts. It is a pretty amazing thing to be able to get something to render the maps and statics (at least in my opinion). If you are so great a programmer, write a client in 2 days that does what this does AND has the network code included to be a client.

GreyWolf.

P.S. Yes Suil Ban, I realize you do not release your scripts to others - you just take their ideas and use them. This is a common and well understood philosophy.

Wow, are you for real?
 

Chase.XNA

Sorceror
greywolf79;774805 said:
I have yet to see a post from you containing anything meaningful or any scripts. It is a pretty amazing thing to be able to get something to render the maps and statics (at least in my opinion). If you are so great a programmer, write a client in 2 days that does what this does AND has the network code included to be a client.

GreyWolf.

P.S. Yes Suil Ban, I realize you do not release your scripts to others - you just take their ideas and use them. This is a common and well understood philosophy.
ILL KILL YOY NIGGER BEERRRR TYAAA

P.SSS I MAAE MYSELF LOL WHEN READNFG THID. (BEEEEEEEEEERRRRRRRR)
 

Chase.XNA

Sorceror
on oct 9 (5 days after my wedding) i'm go to ft leonard wood for 10 weeks basic training, then i'll have a month of leave, then on jan 13 i'm going to ft sam houston for 16 weeks of training and school.

i had been working on network support and it was coming along nicely but i decided to rewrite everything (shouldn't take too long) i'm going to try and get some code up with basic network support with draw non animated mobiles, dynamic item and allows you to run around but after that don't expect much for quite sometime, if anything else more at all.

in case anyone is wondering i'm going to be a 68W (health care specialist aka combat medic) in the army.
 

HellRazor

Knight
Chase.XNA;775405 said:
on oct 9 (5 days after my wedding) i'm go to ft leonard wood for 10 weeks basic training, then i'll have a month of leave, then on jan 13 i'm going to ft sam houston for 16 weeks of training and school.

i had been working on network support and it was coming along nicely but i decided to rewrite everything (shouldn't take too long) i'm going to try and get some code up with basic network support with draw non animated mobiles, dynamic item and allows you to run around but after that don't expect much for quite sometime, if anything else more at all.

in case anyone is wondering i'm going to be a 68W (health care specialist aka combat medic) in the army.

Hey Chase, congrats on your wedding and your enlistment! Medic is a good field and an important job too. I'm starting a new civilian job at Fort Leonard Wood at the end of the month myself.
 

Chase.XNA

Sorceror
Got world items drawn no prob but even drawing non animated mobiles is being a pain the in ass, ill upload some code once i get them working. moving around the map shouldn't be too hard.
 
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