Erucid
Sorceror
So, how do I make the daisho and the katana have random magic attributes assigned to them. Preferably lower level.
Code:
/
using System;
using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class OneItemBag : Bag
{
public override string DefaultName
{
get { return "Deed Bag"; }
}
[Constructable]
public OneItemBag() : this( 1 )
{
Movable = true;
Hue = 453;
}
[Constructable]
public OneItemBag( int amount )//public DeedBag( int amount )
{
Item myitem = null;
switch ( Utility.Random( 2 ) )
{
case 0: myitem = new Katana();break;
case 1: myitem = new Daisho();break;
}
AddItem( myitem );
}
public OneItemBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
using Server;
using Server.Items;
namespace Server.Items
{
public class OneItemBag : Bag
{
public override string DefaultName
{
get { return "Deed Bag"; }
}
[Constructable]
public OneItemBag() : this( 1 )
{
Movable = true;
Hue = 453;
}
[Constructable]
public OneItemBag( int amount )//public DeedBag( int amount )
{
Item myitem = null;
switch ( Utility.Random( 2 ) )
{
case 0: myitem = new Katana();break;
case 1: myitem = new Daisho();break;
}
AddItem( myitem );
}
public OneItemBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}