Illusion79
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Hello,
The Poker System works great but i does not save the Pokerjackpot after a server restart
The Jackpotboard always say "Currently no Jackpot" after the Server had a restart.
thanks
The Poker System works great but i does not save the Pokerjackpot after a server restart
The Jackpotboard always say "Currently no Jackpot" after the Server had a restart.
thanks
Code:
using System;
using System.Text;
using System.Collections;
using Server.Gumps;
using Server.Items;
using Server.Poker;
using Server.Network;
namespace Server.Items
{
[Flipable( 0x1E5E, 0x1E5F )]
public class JackpotBoard : Item
{
[Constructable]
public JackpotBoard()
: base( 0x1E5E )
{
Movable = false;
Name = "Poker Jackpot";
Hue = 1161;
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( this.Location, 4 ) && from.NetState != null )
{
if ( PokerDealer.Jackpot > 0 && PokerDealer.JackpotWinners != null && PokerDealer.JackpotWinners.Winners.Count > 0 )
{
if ( PokerDealer.JackpotWinners.Winners.Count > 1 )
{
StringBuilder sb = new StringBuilder( String.Format( "The jackpot is {0} gold. ", PokerDealer.Jackpot.ToString( "#,###" ) ) );
sb.Append( "It is currently split by: " );
for ( int i = 0; i < PokerDealer.JackpotWinners.Winners.Count; ++i )
{
if ( PokerDealer.JackpotWinners.Winners[i].Mobile != null )
sb.Append( PokerDealer.JackpotWinners.Winners[i].Mobile.Name );
else
sb.Append( "(-null-)" );
if ( PokerDealer.JackpotWinners.Winners.Count == 2 && i == 0 )
sb.Append( " and " );
else if ( i != PokerDealer.JackpotWinners.Winners.Count - 2 )
sb.Append( ", " );
else
sb.Append( " and " );
}
sb.Append( String.Format( " leading with {0}", HandRanker.RankString( PokerDealer.JackpotWinners.Hand ) ) );
DisplayMessage( from, sb.ToString() );
return;
}
else if ( PokerDealer.JackpotWinners.Winners[0] != null && PokerDealer.JackpotWinners.Winners[0].Mobile != null )
{
DisplayMessage( from, String.Format( "The jackpot is {0} gold. {1} leads with {2}", PokerDealer.Jackpot.ToString( "#,###" ), PokerDealer.JackpotWinners.Winners[0].Mobile.Name, HandRanker.RankString( PokerDealer.JackpotWinners.Hand ) ) );
return;
}
}
DisplayMessage( from, "Currently No Jackpot" );
}
else
from.SendMessage( 0x22, "That is too far away." );
}
private void DisplayMessage( Mobile from, string text )
{
from.NetState.Send( new AsciiMessage( Serial, ItemID, MessageType.Regular, Hue, 3, Name, text ) );
}
public JackpotBoard( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
}
}
}