KillerBeeZ
Knight
"Lag Monster Kills All"
Most of the time I post in the Script support section, so I feel a bit strange posting here.
I am generally very good with computers. I can fix most problems, tweek it so its damn fast, secure it so noone can access it... but recently I've had a problem with lag. I believe it is the connection somewhere. Those on my network can play with no lag at all, but those outside the network are getting so much lag that they often die because of it. Some players wont fight now either. I fear if it doesnt stop, my shard is ruined.
At 1st, I figured I was screwed because of my cable upload cap, but, I have a 256kbit upload cap and I've heard people with dial up can run a server with 10 or more people. 256 is about 4 times that speed so in theory I should be able to support about 40 people (as long as all 40 are not hanging out at brit bank)
Plus I've had more people online before the lag started with no problems and there can be lag with only 1 or 2 people.
With this in mind I investigated for any possible attacks. The lag started the day after I banned someone, so it led me to believe that maybe they were DoSing the server. But I asked players in the game to let me know when they are lagging bad then I ran a netstat and only saw those who were on at that time, no other connections to the computer.
Can someone hide from netstat? if so, what can detect them?
Does it sound like a hacker? or maybe there is someone using a bad 3rd party program? Do you think it could be a bad script?
Some info about the lag:
Its not all the time, it comes in spurts.
Sometimes there is no lag for hours, sometimes the lag spikes are seconds apart.
1 thing I noticed one day was that it was 3 pm, and a bunch of players were getting out of school, and all of a sudden it starts. One of the people I banned (the one right before the lag began) goes to school.
1 more thing, I saw this in the console a bit ago and was wondering what it was. I never saw it before. Is this related?
Client: 195.177.***.***: Sent ingame packet (0xD7) before having been attached to a mobile
Thank you for taking the time to help,
I am open to ideas and suggestions on how to solve this issue.
Most of the time I post in the Script support section, so I feel a bit strange posting here.
I am generally very good with computers. I can fix most problems, tweek it so its damn fast, secure it so noone can access it... but recently I've had a problem with lag. I believe it is the connection somewhere. Those on my network can play with no lag at all, but those outside the network are getting so much lag that they often die because of it. Some players wont fight now either. I fear if it doesnt stop, my shard is ruined.
At 1st, I figured I was screwed because of my cable upload cap, but, I have a 256kbit upload cap and I've heard people with dial up can run a server with 10 or more people. 256 is about 4 times that speed so in theory I should be able to support about 40 people (as long as all 40 are not hanging out at brit bank)
Plus I've had more people online before the lag started with no problems and there can be lag with only 1 or 2 people.
With this in mind I investigated for any possible attacks. The lag started the day after I banned someone, so it led me to believe that maybe they were DoSing the server. But I asked players in the game to let me know when they are lagging bad then I ran a netstat and only saw those who were on at that time, no other connections to the computer.
Can someone hide from netstat? if so, what can detect them?
Does it sound like a hacker? or maybe there is someone using a bad 3rd party program? Do you think it could be a bad script?
Some info about the lag:
Its not all the time, it comes in spurts.
Sometimes there is no lag for hours, sometimes the lag spikes are seconds apart.
1 thing I noticed one day was that it was 3 pm, and a bunch of players were getting out of school, and all of a sudden it starts. One of the people I banned (the one right before the lag began) goes to school.
1 more thing, I saw this in the console a bit ago and was wondering what it was. I never saw it before. Is this related?
Client: 195.177.***.***: Sent ingame packet (0xD7) before having been attached to a mobile
Thank you for taking the time to help,
I am open to ideas and suggestions on how to solve this issue.