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Lockpicking / doors idea

zero

Not Nice
Lockpicking / doors idea

I think that when you lockpick a door, there should be a flag or default to how long the door will stay unlocked until it becomes locked again.

When you close a locked door as a gm it still says you magically open a door.

You should be able to open/close a door without a key from inside.
 

Dian

Sorceror
As far as i knew.. Doors were not a part of Lockpicking.. from OSI skills anyway...
Was that implemented latly?
 
A

AlejandroX

Guest
They should be. House looting would be fun. :D "and remember, if a man enters your house anything you do to him is NICE and legal..."
 

SickLab

Wanderer
Door on house will have a locklevel of 0. That means, unlockable.

And yes, some doors on OSI in dungeon are pickable. And they lick itself after like 5 minutes.
 
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