NorthwindsDaxe
Wanderer
Loot question
I used Nerun's spawner to spawn mobs on my server but I noticed that none of the mobs drop anything but gold. Is this because of the spawn system I used or is that the way OSI wanted it to be ? I have read the posts on changing this..and I'm still trying but it's a bit daunting to think I have to change each mob individually. To be quite honest the script lootpacks.cs is a bit confusing.
I went into the Daemon.cs to see what I could change there..I just need some clarification.
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich,1 );
AddLoot( LootPack.Average,2 );
AddLoot( LootPack.MedScrolls, 2 );
}
I changed the second line to filthy rich and the loot on the daemon did not change. Is there something else I need to accomplish here ?
thanks for your help in advance.
I used Nerun's spawner to spawn mobs on my server but I noticed that none of the mobs drop anything but gold. Is this because of the spawn system I used or is that the way OSI wanted it to be ? I have read the posts on changing this..and I'm still trying but it's a bit daunting to think I have to change each mob individually. To be quite honest the script lootpacks.cs is a bit confusing.
I went into the Daemon.cs to see what I could change there..I just need some clarification.
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich,1 );
AddLoot( LootPack.Average,2 );
AddLoot( LootPack.MedScrolls, 2 );
}
I changed the second line to filthy rich and the loot on the daemon did not change. Is there something else I need to accomplish here ?
thanks for your help in advance.