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[2.x] Lost Alchemy

Tru

Knight
Realizing I haven't updated/released this since 1.0 (or if I have the submission is gone).

Only 2 files were altered BasePotion.cs and Reagent.cs (in the Core folder).
Ancient Mortar and Pestle acts like the Potion Pestle.
I believe I set the skill level to almost GM (editable of course)

The Potions Include:
Asayres Shrink Potion (actually includes the whole system as I changed it to BasePotion)
Tobyjug's Mana Potion (Tobyjug's Mana Potions..also a submission from the forum)
Corona's Revitalize Potion (Name came from Valdorans Quest but Coronas Potion never did anything now its a Full Refresh Potion...Max Stats)
Stacia's Super Potion (Simply adds 5 to all stats for 5 minutes)
Riktor's Repair Potion (Repairs any Armor or Weapon without durability loss)
Cody's Pet Resurrect Potion (Res a Bonded Pet from a Ghost)
Cody's Resurrect Potion (Res a Player from Thier corpse..basically sucks thier soul back into thier damaged body, reequips and removes corpse so theres no evidence. Of course this only works if the player is dead still.)
Ezra's Invisibility Potion (Simple invisibility..also includes Stealth and Greater Stealth Potions 10 steps and 15 steps)
Shaz'ars Elemental Potions
Earth: Summon an Earth Elemental from a dirt patch or fertile dirt (at least 20 but of course it can be changed)
Fire: Summon a Fire Elemental from any kind of forge, oven, campfire or heating stand
Water: Summon a Water Elemental from any kind of water source (I think I got them all)
I DID NOT WRITE THE SHRINK OR MANA POTIONS

Enjoy Tru
 

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