Hammerhand
Knight
I've done some mobs with the "kfc say" coding & I would like each of them to have different hues for the text. Any ideas? I think it would go in here..
I can change the speech hue IN the mob itself once its spawned, but that wont last if it respawns, so I want it in the script if possible.
Code:
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m_Talked == false)
{
if (m.InRange(this, 4))
{
m_Talked = true;
SayRandom(kfcsay, this);
this.Move(GetDirectionTo(m.Location));
// Start timer to prevent spam
SpamTimer t = new SpamTimer();
t.Start();
}
}
}