Pure Insanity
Sorceror
Okay, well this is a whole new breed of errors for me. So I'm truly stumped. I was hoping someone else could figure out what it meant, so I could get it fixed.
I've got my server to compile on our new Linux setup, loads all of the scripts now without any errors. But upon loading the world. It spits out this error and aborts the entire process.
I honestly have no idea what to do with it. I've never had to work with Mono...so I don't even really understand what it means. Should I be using an older version of Mono? Is it that the saves are messed up? I'm really lost...
I've got my server to compile on our new Linux setup, loads all of the scripts now without any errors. But upon loading the world. It spits out this error and aborts the entire process.
Code:
World: Loading...
** ERROR **: file mini.c: line 4906 (mono_method_to_ir): assertion failed: (mono_method_signature (cmethod)->is_inflated)
aborting...
Stacktrace:
at (wrapper managed-to-native) System.Object.__icall_wrapper_compile_generic_method (object,intptr,intptr,intptr) <0x0000e>
at (wrapper managed-to-native) System.Object.__icall_wrapper_compile_generic_method (object,intptr,intptr,intptr) <0xffffffff>
at Server.BinaryFileReader.ReadStrongMobileList () <0x00026>
at Server.Mobile.Deserialize (Server.GenericReader) <0x00357>
at Server.Mobiles.PlayerMobile.Deserialize (Server.GenericReader) <0x00038>
at Server.World.Load () <0x012e9>
at Server.Core.Main (string[]) <0x00bbd>
at (wrapper runtime-invoke) Server.Core.runtime_invoke_void_string[] (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
mono [0x529817]
/lib64/libpthread.so.0 [0x356300eb10]
/lib64/libc.so.6(gsignal+0x35) [0x3562430265]
/lib64/libc.so.6(abort+0x110) [0x3562431d10]
/lib64/libglib-2.0.so.0(g_log+0) [0x3564434eb0]
/lib64/libglib-2.0.so.0(g_log+0x83) [0x3564434f33]
/lib64/libglib-2.0.so.0(g_assert_warning+0x76) [0x3564434fb6]
mono [0x50f58a]
mono [0x514e77]
mono [0x516649]
mono [0x5171b2]
[0x41dea9ef]
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Aborted
I honestly have no idea what to do with it. I've never had to work with Mono...so I don't even really understand what it means. Should I be using an older version of Mono? Is it that the saves are messed up? I'm really lost...