I've been banging my head against this issue for a couple of hours now. By default, a player has to have minimum 20.0 fishing to fish up SoS loot. This was verified through testing.
I want to change it so that players can fish up sos loot with 0 skill.
And then I facepalmed when I saw the fucked up system fishing uses to determine what you fish up.
I am assuming this is the line of code used to determine if you fish up SoS loot.
If its NOT, then I've been wasting my time for hours.
I searched and found a thread regarding the mutate entry tables, and they provide you with some information regarding the formula
http://www.runuo.com/community/threads/need-help-understanding-mutateentry.93073/
Here is the formula:
Now I have tried altering the numbers in the mutate entry every which way, but nothing has seemed to effect fishing up SoS loot. I've punched so many numbers into this equation trying to figure it out that I feel like school has started back up already.
And then I realized that the guy who's post I had been reading messed up some of his math.
He says that double chance = (100 - 80) / (200 - 80);
equals .1 or 10% chance. But when I tested it, it came out to .166~ or 16.6% chance. So now I'm doubting everything I've been reading from him.
So please, can some one just help me out here and tell me what needs to be done to lower the minimum skill required to fish up the loot from an SoS?
I want to change it so that players can fish up sos loot with 0 skill.
And then I facepalmed when I saw the fucked up system fishing uses to determine what you fish up.
Code:
new MutateEntry( 0.0, 200.0, -200.0, false, new Type[1]{ null } )
I am assuming this is the line of code used to determine if you fish up SoS loot.
If its NOT, then I've been wasting my time for hours.
I searched and found a thread regarding the mutate entry tables, and they provide you with some information regarding the formula
http://www.runuo.com/community/threads/need-help-understanding-mutateentry.93073/
Here is the formula:
Code:
double chance = (skillValue - entry.m_MinSkill) / (entry.m_MaxSkill - entry.m_MinSkill);
Now I have tried altering the numbers in the mutate entry every which way, but nothing has seemed to effect fishing up SoS loot. I've punched so many numbers into this equation trying to figure it out that I feel like school has started back up already.
And then I realized that the guy who's post I had been reading messed up some of his math.
He says that double chance = (100 - 80) / (200 - 80);
equals .1 or 10% chance. But when I tested it, it came out to .166~ or 16.6% chance. So now I'm doubting everything I've been reading from him.
So please, can some one just help me out here and tell me what needs to be done to lower the minimum skill required to fish up the loot from an SoS?