hey,
sry in the beginning, my english is terrible (i'm german) pls be patient with me
i have got a server from another owner.
a big bug is on the shard.
sometimes users freezed at an random place near luna/umbra.
there are an clienterrormessage: Unhandled packet 0xF4
the client relogged and can go 3 steps out of this busllshit area till cl. relogged...3 steps...cl.
and the newest: a player has created a house-area. if he logged out in near of that, he has a cl. no change to reloging. errormessage in runuo: to much data pending. discconected.
my ex-owner says, there is problem with a patch in the z direction in tiledata .... is this right?
i use
RunUO Version 2.3, Build 5107.17265
Operating System: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Framework: 4.0.30319.1
i tried to change older versions of the server scripts of all tile*.cs files. bute didnt goes better.
can anybody help me pls? i'm out of ideas.
Best regards from germany
Döschl
sry in the beginning, my english is terrible (i'm german) pls be patient with me
i have got a server from another owner.
a big bug is on the shard.
sometimes users freezed at an random place near luna/umbra.
there are an clienterrormessage: Unhandled packet 0xF4
the client relogged and can go 3 steps out of this busllshit area till cl. relogged...3 steps...cl.
and the newest: a player has created a house-area. if he logged out in near of that, he has a cl. no change to reloging. errormessage in runuo: to much data pending. discconected.
my ex-owner says, there is problem with a patch in the z direction in tiledata .... is this right?
i use
RunUO Version 2.3, Build 5107.17265
Operating System: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Framework: 4.0.30319.1
i tried to change older versions of the server scripts of all tile*.cs files. bute didnt goes better.
can anybody help me pls? i'm out of ideas.
Best regards from germany
Döschl