My RunUO NetState is crashing, seems to be something related to a huge amount of data being sent to the client, but what is too much data? 100kb?
First of all, it generated some crash reports that points to different parts of the code each time it crashes
I've started the server with VS on debug mode and asked it to handle EVERY thrown exception, and I've found an interesting behavior
Shouldn't the exception be catched at "throw"? Ok, it's not the point...
-Is it safe to increase the pending cap?
-Since NetState uses Asynchronous methods, this cap should not be easy to reach, am I right?
-Is it safe to ignore this cap?
EDIT: It does not only disconnect the client, it does crash the server!
First of all, it generated some crash reports that points to different parts of the code each time it crashes
I've started the server with VS on debug mode and asked it to handle EVERY thrown exception, and I've found an interesting behavior
Shouldn't the exception be catched at "throw"? Ok, it's not the point...
-Is it safe to increase the pending cap?
-Since NetState uses Asynchronous methods, this cap should not be easy to reach, am I right?
-Is it safe to ignore this cap?
EDIT: It does not only disconnect the client, it does crash the server!