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New SA Body values

Marvin19491

Sorceror
New SA Body values

Don't know if it helps but I found a list of the new Body Values.

Code:
 UOSA Creatures						
666	 	Gargoyle Male
667	 	Gargoyle Female
713	 	Abyssal_Infernal
714	 	Beetle_Iron
715	 	Boura
716	 	ChickenLizard
717	 	Clockwork_Scorpion
718	 	Dragon_Faerie
719	 	Dragon_Wolf
720	 	Elemental_Lava
721	 	Flayer
722	 	Gargoyle_Undead
723	 	Green Goblin
724		Gremlin
725	 	Humunculous
726	 	Kepetch
727	 	Kepetch_Shorn
728	 	Medusa
729	 	Mimic
730	 	Raptor
732	 	RotWorm
733	 	Skree
734	 	Slith
735	 	Spider_Female
736		Spider_Male
737	 	Spider_TrapDoor
738	 	Trapdoor_Creature
739	 	Wolf_Leather
293	 	Gargoyle_Pet
286		RotWorm_Juvenile
287		BloodWorm
692	 	AnimatedWeapon
830	 	Primevil Lich
829	 	Rising Colosus
741	 	Slasher of Veils
826	 	Stygian Dragon
740	 	Shadow Dweller
742	 	Tunnel Spirit Body
743	 	Tunnel Spirit Tentacle
334	 	Grey Goblin
832		Phoenix Bird
831		Parrot Bird

 UOSA Wearables						
585		Leather_Arms_Female
586	 	Leather_Arms_Male
587	 	Leather_Chest_Female
588	 	Leather_Chest_Male
589	 	Leather_Legs_Female
590	 	Leather_Legs_Male
591	 	Plate_Arms_Female
592	 	Plate_Arms_Male
593	 	Plate_Chest_Female
594	 	Plate_Chest_Male
595	 	Plate_Kilt_Female
596	 	Plate_Kilt_Male
597	 	Plate_Legs_Female
598		Plate_Legs_Male
599	 	Stone_Arms_Female
600	 	Armor_Stone_Arms_Male
601	 	Armor_Stone_Chest_Female
602	 	Armor_Stone_Chest_Male
603		Armor_Stone_Kilt_Female
604		Armor_Stone_Kilt_Male
609	 	Armor_Stone_Legs_Female
610	 	Armor_Stone_Legs_Male
654	 	Clothing_Arms_Female
655	 	Clothing_Arms_Male
656	 	Clothing_Chest_Female
657	 	Clothing_Chest_Male
658	 	Clothing_Kilt_Female
659	 	Clothing_Kilt_Male
660	 	Clothing_Legs_Female
661	 	Clothing_Legs_Male
663	 	Leather_Kilt_Female
664	 	Leather_Kilt_Male
662	 	Axe_Dual_Short
668	 	Sword_Bloodblade
669	 	Boomerang
670	 	Sword_Broadsword
672	 	Glave_Cyclone
673	 	Dagger
674	 	Mace_Disk
675	 	Spear_Dual_Pointed
676	 	Staff_Glass
677	 	Staff_Serpentstone
678	 	Sword_Shortblade
690	 	Sword_Talwar
693	 	Glave_Soul
671	 	Sword_Dread
691	 	Sword_Glass
320		FishingPole_Gargoyle
321		Lantern_Off_Gargoyle
322		Lantern_On_Gargoyle
323		Pickaxe_Gargoyle
324		Shepards_Crook_Gargoyle
325		Smithyhammer_Gargoyle
326		Spellbook_BookOfArms_Gargoyle
327		Spellbook_Bushido_Gargoyle
328		Spellbook_Chivalry_Gargoyle
329		Spellbook_Gargoyle
330		Spellbook_Necromancy_Gargoyle
331		Spellbook_Ninjutsu_Gargoyle
332		Spellbook_SpellWeaving_Gargoyle
333		Weapon_Wand_Gargoyle_Legacy
335		Weapon_Shield_Leather_Medium_Gargoyle_Legacy
336		Weapon_Shield_Leather_Small_Gargoyle_Legacy
337		Weapon_Shield_Plate_Large_Gargoyle_Legacy
338		Weapon_Shield_Plate_Medium_Gargoyle_Legacy
339		Weapon_Shield_Plate_Small_Gargoyle_Legacy
340		Weapon_Shield_Scale_Large_Gargoyle_Legacy
341		Gargoyle Robe_Fancy
342		Gargoyle Robe_Regular
343		Weapon_Shield_Scale_Chaos_Gargoyle
344		Weapon_Shield_Scale_Order_Gargoyle
483		Horns_Gargoyle_Male_Legacy
485		Horns_Gargoyle_Male_Legacy
843		Horns_Gargoyle_Male_Legacy
499		Horns_Gargoyle_Male_Legacy
696		Horns_Gargoyle_Male_Legacy
697		Horns_Gargoyle_Male_Legacy
698		Horns_Gargoyle_Male_Legacy
699		Horns_Gargoyle_Male_Legacy
769		Horns_Gargoyle_Female_Legacy
541		Horns_Gargoyle_Female_Legacy
795		Horns_Gargoyle_Female_Legacy
632		Female gargoyle horns
707		Female gargoyle horns
475		Female gargoyle horns
647		Horns_Facial_Male
650		Horns_Facial_Male
652		Horns_Facial_Male
665		Horns_Facial_Male
547		Clothing_Robe_Deathshroud_Gargoyle_Legacy
809		Ninja jacket Cloth Female
810		Ninja Jacket Leather Feamale
811		Shirt Doublet Female
407		Tall Straw Hat
708		Horns_Gargoyle_Female_Legacy
534		Horns_Gargoyle_Female_Legacy
427		Human Mysticism Spellbook
428		Gargoyle Mysticism Spellbook
705		Stone Form
509		Horns_Gargoyle_Male
885		Gargoyle Ankh Asset - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL
865		HUMAN Ankh Asset - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL
510		Generic necklace both HUamns and Gargs - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL
436		Gargoyle Bracelet - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL
437		Gargoyle Earrings - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL
438		Gargoyle Ring - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL
439		Gargoyle Necklace - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL

Now if we can just create a spellweaving AI .
 

Thilgon

Sorceror
You could have found the same thing looking in BodyConv.def to the bottom, where OSI added the new animations like them were on anim5.mul.

This supports my theory that those .uop files are just another, more complex for us, way to use a verdata file.
Like Verdata.mul, in fact, they hold data that is read by the client from a different file...

Anyway, the bodies are working, the map too (except the new tiles, runuo does not read them), and some of them rocks, that's what matters ;)
Finally a Phoenix that is not a blazing eagle :eek:
 

Marvin19491

Sorceror
Also If you want the new map you would find this line

Code:
RegisterMap( 4, 4, 4, 1448, 1448, 1, "Tokuno",		MapRules.TrammelRules );

in Scripts / Misc MapDefinitions.cs

And add below it this

Code:
RegisterMap( 5, 5, 5, 1280, 4096, 1, "TerMur",      MapRules.TrammelRules );

If you want to find a good start place this will put you outside the TER MUR bank 848, 3451, -19

WARNING if you are not patched to 7.0.0.2 you will not see these features.
 

Marvin19491

Sorceror
Also I am sorry if this seems like common knowledge. I just figured I would post it for the guys who havent found em yet . Good luck you guys.
 

Thilgon

Sorceror
Isn't it supposed to be called TerMur?

Marvin19491;812595 said:
Also I am sorry if this seems like common knowledge. I just figured I would post it for the guys who havent found em yet . Good luck you guys.

nah, seems like that's not-so-common knowledge ;)
I just underlined that there's more than 1 source to learn things, and for client-side informations the client itself is the best source ;)
 

mitty

Sorceror
Got one problem...

patched test server all the way up added TerMur in Maps.cs, compile shard, go to entrance of TerMur, add a teleporter, put in your coordinates 848, 3451, -19 destination TerMur. It teleports me to the *bank* location, then crashes shard??? (Every time!)

Server Crash Report
============

RunUO Version 2.0, Build 3503.3146
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 3
.Net Framework: 2.0.50727.3082
Time: 9/22/2009 9:07:24 PM
Mobiles: 14784
Items: 301754
Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.Mobiles.XMLSpawner.GlobalSectorTimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)

Clients:
- Count: 1
+ 127.0.0.1: (account = *********) (mobile = 0x1 '****** ******')

Also cannot type [Go and then coordinates, nothing happens.
 

Thilgon

Sorceror
uhm i haven't used a teleporter, just a [go abyss, and nothing crashed... however, probably the new map will need to be added in the core at Map.cs to work with map checks etc, that's right...
anyway, TerMur cannot be used as a working map untile RunUO team does the core mod for tiledata, since all the new tiles and arts are not recognized by the server ---> walk throw walls, fall from stairs and floors, cannot walk on floors, etc etc

not a really nice thing.
 

Thilgon

Sorceror
doaker;812773 said:
now if adding some new body values is there new mobile art work as well???????

about 30 new monster/player animations, and much more equipment (wich, even if nice looking even on a human paperdoll, their toon is made for gargoyles (that, i don't like: gargs toon is a bit taller than human, while paperdoll keeps beeing the same size...))...
just try them out, some are very nice...
 

mitty

Sorceror
One more thing...

When I did add to the Map.cs in the Core files, recompiled the core and restarted, everything compiled fine guys. But now you get stuck at connection screen. So there is more that is needed just to run around the new map. (Even if it is not all recognized.):mad: Yes, im patched up to 7.0.0.2, and the new Razor is being used. Back to researching SA.
 

Devil2004

Wanderer
Hi,
I have patched the client to the 7.0.0.4 version, I have patched Razor to version 1.0.12 (beta), but he is stopped on Connecting, as server i use Runuo RC2.
How entered in Game with the client 7.0.0.x ? :mad:
where mistake? Thanks for help.
 

Peoharen

Sorceror
Hmm, I'll chime in and add that the so called flight paths for gargoyles are invisible floor tiles.

Back when I first downloaded the SA client I loaded the files into my 6.0.10 client replacing trammel's map with the SA one (since they are the same width). The new tiles would crash out if they appeared on my rader or screen however loading trammel's static files fixed that of course. Which lets me see the map it's self, it was then I noticed odd spots on my radar that crossed rivers and such.

I went ahead and updated to 7.0.3 and grabbed the latest SVN then added map support for TerMur and the river path I checked has a lighter hue on the radar, then the mountain paths will make my human player rubber band when he tries to step on it.

Find the ID of the tile, support it within core, and you got flight paths by merit of setting CanSwim to true.

Honestly, not so surprised, I used invisible 'floor' tiles (the step ladder ids used to step onto the roof of castles & forts) to create an invisible maze. My very first thought when I heard about gargoyle's flying over water and into specific areas was client allowance to walk on water while a gargoyle (like riding a sea horse) and invisible floors. Of course since I'm saying this *after* I've confirmed it you won't believe it. All well :p
 

Marvin19491

Sorceror
Thilgon;812763 said:
uhm i haven't used a teleporter, just a [go abyss, and nothing crashed... however, probably the new map will need to be added in the core at Map.cs to work with map checks etc, that's right...
anyway, TerMur cannot be used as a working map untile RunUO team does the core mod for tiledata, since all the new tiles and arts are not recognized by the server ---> walk throw walls, fall from stairs and floors, cannot walk on floors, etc etc

not a really nice thing.

Actually I have been there using my 2d client on my own shard. Iif you did this
Code:
RegisterMap( 5, 5, 5, 1280, 4096, 1, "TerMur",      MapRules.TrammelRules );
Then the correct command is [go TerMur

Also the walls and walkways all seem solid. I have yet to encounter a tile error.
 

Thilgon

Sorceror
Marvin19491;813794 said:
Also the walls and walkways all seem solid. I have yet to encounter a tile error.

Try walking on a new floor art, a new stair, or a wall, and see...
 
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