osd_daedalus
Knight
Ninjitsu Animal Form wolf/kitsune corrected
Hello,
when you use ninjitsu's Animal Form and you are going to morph in wolf or kitsune, it's supposed to raise velocity, hit chance and max health.
Max health is raised by 20 points.
Now, it's not supposed also your HP to be raised by 20 togheter with the MaxHP. Just now there is people that uses this exploit to heal themselves by 20 HP at time while remaining hidden.
This patch is meant to avoid to raise HP by 20, so only MaxHP are raised, as it is meant to be in OSI.
On scripts/spells/ninjitsu/animalform.cs
I just commented out, but it's free to delete those 2 lines or set 0 to m.Hits
Thank you
Hello,
when you use ninjitsu's Animal Form and you are going to morph in wolf or kitsune, it's supposed to raise velocity, hit chance and max health.
Max health is raised by 20 points.
Now, it's not supposed also your HP to be raised by 20 togheter with the MaxHP. Just now there is people that uses this exploit to heal themselves by 20 HP at time while remaining hidden.
This patch is meant to avoid to raise HP by 20, so only MaxHP are raised, as it is meant to be in OSI.
On scripts/spells/ninjitsu/animalform.cs
Code:
Index: AnimalForm.cs
===================================================================
--- AnimalForm.cs (revision 313)
+++ AnimalForm.cs (working copy)
@@ -207,8 +207,8 @@
{
m_Table[m] = context;
- if ( context.Type == typeof( BakeKitsune ) || context.Type == typeof( GreyWolf ) )
- m.Hits += 20;
+ /* if ( context.Type == typeof( BakeKitsune ) || context.Type == typeof( GreyWolf ) )
+ m.Hits += 20; */
}
public static void RemoveContext( Mobile m, bool resetGraphics )
I just commented out, but it's free to delete those 2 lines or set 0 to m.Hits
Thank you