S
soundwav
Guest
ok i dont like the gumpmaker i like mulbuilder alot easyer to use
in mulbuilder you can find the pics of the gumps you like save them to a .bmp and then open them and make custom gumps for your shard then in mulbuilder you find a number that isnt listed that means its free or open and then put it there then make a script to call it by that number
or find default gumps change them and then over write them. then export all and it makes a verdata.mul file so you can put it in your uo dir. but it doesnt do it for you that way nothing get deleted unless you do it your self
dragon mod 9 is a map maker first of all you have to make a map i say open the example.bmp in a pic editor cause it has all the colors needed to make any map then open the color chart so you know what is what. then when your done open dragon.exe (make a copy of your map0.mul) then pick the .bmp you made and the map0.mul you copied and then click start and wait and wait and wait and wait then when its done you have a custom map make another copy of your map0.mul and then put the custom map0.mul in your uo folder and run runUO and see how it looks
in mulbuilder you can find the pics of the gumps you like save them to a .bmp and then open them and make custom gumps for your shard then in mulbuilder you find a number that isnt listed that means its free or open and then put it there then make a script to call it by that number
or find default gumps change them and then over write them. then export all and it makes a verdata.mul file so you can put it in your uo dir. but it doesnt do it for you that way nothing get deleted unless you do it your self
dragon mod 9 is a map maker first of all you have to make a map i say open the example.bmp in a pic editor cause it has all the colors needed to make any map then open the color chart so you know what is what. then when your done open dragon.exe (make a copy of your map0.mul) then pick the .bmp you made and the map0.mul you copied and then click start and wait and wait and wait and wait then when its done you have a custom map make another copy of your map0.mul and then put the custom map0.mul in your uo folder and run runUO and see how it looks