Pandora's Box 2.0 (Update May 4)
I have finally released a public build of the next version of Pandora's Box. I'm calling it a public beta, as the program isn't fully finished yet. However what's missing isn't very relevant (graphics, documentation and so on). The aim of this release is of course to locate bugs so please let me know of any issues you might have (use my boards until bugzilla is back).
Since I'm a lazy person I'll copy and paste the description of the new features from my homepage. Please forgive me
I'm not going to write a detailed changelog because it would take me too long, but I'll give a brief listing of the new features and major changes:
The major new feature is called BoxServer and it's a set of server scripts based on .NET remoting (the same technlogy used by UOArchitect). A detailed readme file for BoxServer is installed, and I suggest everyone who wants to try it reads it. BoxServer is installed through a small utility included in the distribution accessed from the Pandora's Box/Tools menu. Here are some quick facts about it:
I'm planning on expanding the BoxServer features with time, as it's the most exciting part of this new version. It also opens up a lot of possibilities, so I'm looking forward to any feedback and suggestions on this.
I'm expecting a few bugs to surface, so please provide me with all the feedback possible so that I can fix them. Bugs should be reported using Bugzilla. However as it's down at this time, until it's back up I'll accept bug submissions through forums.
In the next weeks I'll work on finishing and go towards a final version, as well as on documentation and a translator helper to allow localizations. I also still have to finalize the default travel locations, and review some tiling in the roofing section.
I still need some graphic help, I'm especially looking for a good looking PB2 banner (see details below, as you can see from the program I already have the icon). If you wish to help please contact me!
As usual, all feedback comments and suggestions are welcome. I hope you all enjoy the new version, it's of course in the download section of http://arya.runuo.com/
I have finally released a public build of the next version of Pandora's Box. I'm calling it a public beta, as the program isn't fully finished yet. However what's missing isn't very relevant (graphics, documentation and so on). The aim of this release is of course to locate bugs so please let me know of any issues you might have (use my boards until bugzilla is back).
Since I'm a lazy person I'll copy and paste the description of the new features from my homepage. Please forgive me
I'm not going to write a detailed changelog because it would take me too long, but I'll give a brief listing of the new features and major changes:
- More customization: all the buttons and pre-defined commands can be modified.
- Better support for custom maps.
- Advanced files managment: you can now specify where PB should look for any UO file.
- Support for custom clients
- Display of spawn groups on the travel map (right click to view the spawn details - requires server generated datafile)
- New Props section, which gives you access to all the properties of all the objects on your server.
- Program launcher and Notes sections.
- Spawn groups (required server side support, see BoxServer below)
- Built in screenshot utility including a small screenshots manager.
- Adding custom items or npcs can now be done through datafiles, or manually by right clicking a category tree.
- Roofing now supports sloped roofs (still need tweaking though)
- Travel Agent: small utility to edit/create datafiles for travel locations. Should come in handy for users of custom shards. It also supports importing the files used in PB1.
- PB2 works with profiles, which you can export and import. You can create all the datafiles, customize buttons and commands, define custom locations and so on, then export the profile and distribute it to your staff.
The major new feature is called BoxServer and it's a set of server scripts based on .NET remoting (the same technlogy used by UOArchitect). A detailed readme file for BoxServer is installed, and I suggest everyone who wants to try it reads it. BoxServer is installed through a small utility included in the distribution accessed from the Pandora's Box/Tools menu. Here are some quick facts about it:
- Datafiles generators ([GenBoxData, [GenPropsData, [GenSpawnData - Make sure you remove the GenBoxData script from PB1)
- Allows to remotely retrieve the datafiles from the server
- Random tilers: several function to tile and create items chosen from random sets (with support for random hueing as well).
- Fast roofing
- When building large structures using box server you can instantly delete the last portion you built, hue it, or move it using a simple control within PB.
- Script Explorer is a limited download/upload client for RunUO scripts (read the documentation in the BoxServer help if you wish to try this, it needs manual setup to prevent any accidents)
- If installed, BoxServer allows PB to instantly create predefined spawn groups (when installing you get to choose the spawner your shard uses, currently supporting the default Spawner and XmlSpawner 2)
- Client listing (both through a list view and through a world map)
I'm planning on expanding the BoxServer features with time, as it's the most exciting part of this new version. It also opens up a lot of possibilities, so I'm looking forward to any feedback and suggestions on this.
I'm expecting a few bugs to surface, so please provide me with all the feedback possible so that I can fix them. Bugs should be reported using Bugzilla. However as it's down at this time, until it's back up I'll accept bug submissions through forums.
In the next weeks I'll work on finishing and go towards a final version, as well as on documentation and a translator helper to allow localizations. I also still have to finalize the default travel locations, and review some tiling in the roofing section.
I still need some graphic help, I'm especially looking for a good looking PB2 banner (see details below, as you can see from the program I already have the icon). If you wish to help please contact me!
As usual, all feedback comments and suggestions are welcome. I hope you all enjoy the new version, it's of course in the download section of http://arya.runuo.com/