[Particle Command for Particle Engine Testing
Summary:
A command that allows testing the particle engine. (Useful when creating custom spells or effects, saves a lot of hand-editing)
Description:
Just use the [Particle command with the following variables:
[Particle <ItemID> <Speed> <Duration> <Effect> <Hue> <RenderMode>
- ItemID: Use InsideUO to find the ItemID you want to use.
- Speed: No idea what it really does. I keep it at 1.
- Duration: This is the frame count for the effects. Most have 14. If you want to play it twice, just double this value.
- Effect: Same as speed, no idea what it changes.
- Hue: Pandoras Box is great for finding hues.
- RenderMode: Play with this a little. I think that's the Blitting mode for the animation (AND, OR, XOR, ...)
EffectLayer will always be Waist for testing.
Examples:
[particle 0x36BD 1 14 0 1156 3
[particle 0x3728 1 14 0 10 3
Some ItemIDs you could use:
0x3728
0x373A
0x3709
0x376A
0x3779
0x37C4
0x375A
0x37B9
0x36B0
0x374A
0x36CB
0x3789
0x37CC
Installation:
Just drop into your custom scripts folder.
Summary:
A command that allows testing the particle engine. (Useful when creating custom spells or effects, saves a lot of hand-editing)
Description:
Just use the [Particle command with the following variables:
[Particle <ItemID> <Speed> <Duration> <Effect> <Hue> <RenderMode>
- ItemID: Use InsideUO to find the ItemID you want to use.
- Speed: No idea what it really does. I keep it at 1.
- Duration: This is the frame count for the effects. Most have 14. If you want to play it twice, just double this value.
- Effect: Same as speed, no idea what it changes.
- Hue: Pandoras Box is great for finding hues.
- RenderMode: Play with this a little. I think that's the Blitting mode for the animation (AND, OR, XOR, ...)
EffectLayer will always be Waist for testing.
Examples:
[particle 0x36BD 1 14 0 1156 3
[particle 0x3728 1 14 0 10 3
Some ItemIDs you could use:
0x3728
0x373A
0x3709
0x376A
0x3779
0x37C4
0x375A
0x37B9
0x36B0
0x374A
0x36CB
0x3789
0x37CC
Installation:
Just drop into your custom scripts folder.