kegmeister
Sorceror
PendingCap in SendQueue.cs
I apologize if this post is in the wrong place.
On occasion i'm running into the CapacityExceededException ("Too much data pending, disconnecting..." shows up in the console) when i either log on or recall in a location with a lot of items. I can alleviate this problem by raising the PendingCap constant in SendQueue.cs, but i want to make sure i don't hurt anything. I would probably double the cap, is there a problem with doing so? Is the constant arbitrarily defined or is there some calculation used to optimize it?
I apologize if this post is in the wrong place.
On occasion i'm running into the CapacityExceededException ("Too much data pending, disconnecting..." shows up in the console) when i either log on or recall in a location with a lot of items. I can alleviate this problem by raising the PendingCap constant in SendQueue.cs, but i want to make sure i don't hurt anything. I would probably double the cap, is there a problem with doing so? Is the constant arbitrarily defined or is there some calculation used to optimize it?