Powerscroll Exchange Box
I wrote this on request by a user
What this is is a box (obviously) that doesn't open. However when you doubleclick it and have two powerscrolls of equal value inside the box it will return one random powerscroll of equal value. there are two types of boxes in this the first one is a box that does not randomly add any craft powerscrolls (however this can be changed from a property ingame) and the second is one that can can be added with a contructor... here is a couple of examples on adding the box to your world
[add psexchangebox
[add psexchangebox true
the second one will allow you to allow your players to get any type of powerscroll including craft ones.
It should only allow one player to use the box at a time and it should not allow any non-powerscroll item from being dropped inside.
PS: If there already is one that exists on the forums Tough now there is two.
EDIT: Written as an item to be placed by staff not as a reward and has no checks to see whare its at, besides to make sure the player using it is close enough to the box.
I wrote this on request by a user
What this is is a box (obviously) that doesn't open. However when you doubleclick it and have two powerscrolls of equal value inside the box it will return one random powerscroll of equal value. there are two types of boxes in this the first one is a box that does not randomly add any craft powerscrolls (however this can be changed from a property ingame) and the second is one that can can be added with a contructor... here is a couple of examples on adding the box to your world
[add psexchangebox
[add psexchangebox true
the second one will allow you to allow your players to get any type of powerscroll including craft ones.
It should only allow one player to use the box at a time and it should not allow any non-powerscroll item from being dropped inside.
PS: If there already is one that exists on the forums Tough now there is two.
EDIT: Written as an item to be placed by staff not as a reward and has no checks to see whare its at, besides to make sure the player using it is close enough to the box.