For Your Perusal
Commands
Administrator | Game Master | Counselor | Player
Administrator
Admin Usage: Admin
Opens an interface providing server information and administration features including client, account, and firewall management.
Ban Usage: Ban
Modifiers: Global, Online, Region, Multi, Area, Self
Bans the account of a targeted player.
ClearFacet Usage: ClearFacet
Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.
Condition Usage: Condition <condition>
Checks that the given condition matches a targeted object.
CountObjects Usage: CountObjects
Generates a log file detailing all item and mobile types in the world.
Decorate Usage: Decorate
Generates world decoration.
DocGen Usage: DocGen
Generates RunUO documentation.
DoorGen Usage: DoorGen
Generates doors by analyzing the map. Slow.
DumpTimers Usage: DumpTimers
Generates a log file of all currently executing timers. Used for tracing timer leaks.
FindByName Usage: FindByName <name>
Finds an item by name.
FindRunes Usage: FindRunes
Lists runes (or runebooks with runes) to green acres.
Firewall Usage: Firewall
Modifiers: Global, Online, Region, Multi, Area, Self
Adds a targeted player to the firewall (list of blocked IP addresses). This command does not ban or kick.
Freeze Usage: Freeze
Makes a targeted area of dynamic items static.
FreezeMap Usage: FreezeMap
Makes every dynamic item in your map static.
FreezeWorld Usage: FreezeWorld
Makes every dynamic item on all maps static.
Global Usage: Global <command> [condition]
Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects.
MoonGen Usage: MoonGen
Generates public moongates. Removes all old moongates.
Online Usage: Online <command> [condition]
Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.
PacketProfiles Usage: PacketProfiles
Generates a log file containing performance information pertaining to networking data packets.
ProfileWorld Usage: ProfileWorld
Prints the amount of data serialized for every object type in your world file.
RebuildCategorization Usage: RebuildCategorization
Rebuilds the categorization data file used by the Add command.
Region Usage: Region <command> [condition]
Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.
Save Usage: Save
Saves the world.
SecretLocGen Usage: SecretLocGen
Generates mark containers to Malas secret locations.
SetGuarded Usage: SetGuarded <true|false>
Enables or disables guards for the current region.
SetProfiles Usage: SetProfiles [true | false]
Enables, disables, or toggles the state of core packet and timer profiling.
SetSaves Usage: SetSaves <true | false>
Enables or disables automatic shard saving.
SHTelGen Usage: SHTelGen
Generates solen hives teleporters.
SignGen Usage: SignGen
Generates world/shop signs on all facets.
TelGen Usage: TelGen
Generates world/dungeon teleporters for all facets.
TimerProfiles Usage: TimerProfiles
Generates a log file containing performance information pertaining to timers.
ToggleGuarded Usage: ToggleGuarded
Toggles the state of guards for the current region.
TraceInternal Usage: TraceInternal
Generates a log file describing all items in the 'internal' map.
Unfreeze Usage: Unfreeze
Makes a targeted area of static items dynamic.
UnfreezeMap Usage: UnfreezeMap
Makes every static item in your map dynamic.
UnfreezeWorld Usage: UnfreezeWorld
Makes every static item on all maps dynamic.
UOAMVendors Usage: UOAMVendors
Generates vendor spawners from Data/Common.MAP (taken from UOAutoMap)
ValidateName Usage: ValidateName
Checks the result of NameValidation on the specified name.
VendorGen Usage: VendorGen
Generates vendors based on display cases and floor plans. Analyzes the map files, slow.
Administrator | Game Master | Counselor | Player
Game Master
Add Usage: Add [<name> [params] [set {<propertyName> <value> ...}]]
Modifiers: Multi, Self
Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.
AddDoor Usage: AddDoor
Displays a menu from which you can interactively add doors.
AddMenu Usage: AddMenu [searchString]
Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.
AddToPack Usage: AddToPack <name> [params] [set {<propertyName> <value> ...}]
Alias: AddToCont
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Adds an item by name to the backpack of a targeted player or npc, or a targeted container. Optional constructor parameters. Optional set property list.
AllSpells Usage: AllSpells
Completely fills a targeted spellbook with scrolls.
Animate Usage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>
Makes your character do a specified animation.
Area Usage: Area <command> [condition]
Alias: Group
Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.
Bank Usage: Bank
Opens the bank box of a given target.
BCast Usage: BCast <text>
Aliases: B, BC
Broadcasts a message to everyone online.
ChainLink Usage: ChainLink
Chain-links two or more targeted doors together.
CheckGuarded Usage: CheckGuarded
Returns a value indicating if the current region is guarded or not.
Contained Usage: Contained <command> [condition]
Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.
Count Usage: Count
Modifiers: Global, Online, Region, Contained, Area
Counts the number of objects that a command modifier would use. Generally used with condition arguments.
Delete Usage: Delete
Alias: Remove
Modifiers: Global, Region, Contained, Multi, Area
Deletes a targeted item or mobile. Does not delete players.
DesignInsert Usage: DesignInsert
Inserts multiple targeted items into a customizable houses design.
Dismount Usage: Dismount
Modifiers: Global, Online, Region, Multi, Area, Self
Forcefully dismounts a given target.
Dupe Usage: Dupe [amount]
Dupes a targeted item.
DupeInBag Usage: DupeInBag <count>
Dupes an item at it's current location (count) number of times.
Flip Usage: Flip
Turns an item.
GetFollowers Usage: GetFollowers
Teleports all pets of a targeted player to your location.
GetSkill Usage: GetSkill <name>
Gets a skill value by name of a targeted mobile.
GlobalLight Usage: GlobalLight <value>
Sets the current global light level.
HWInfo Usage: HWInfo
Displays information about a targeted player's hardware.
Immortal Usage: Immortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
Interface Usage: Interface
Modifiers: Global, Online, Region, Contained, Area
Opens an interface to interact with matched objects. Generally used with condition arguments.
Invul Usage: Invul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
Kick Usage: Kick
Modifiers: Global, Online, Region, Multi, Area, Self
Disconnects a targeted player.
Kill Usage: Kill
Modifiers: Global, Online, Region, Multi, Area, Self
Kills a targeted player or npc.
Link Usage: Link
Links two targeted doors together.
Mortal Usage: Mortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
Move Usage: Move
Repositions a targeted item or mobile.
NoInvul Usage: NoInvul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
OpenBrowser Usage: OpenBrowser <url>
Alias: OB
Modifiers: Global, Online, Region, Multi, Area, Self
Opens the web browser of a targeted player to a specified url.
PrivSound Usage: PrivSound <index>
Modifiers: Global, Online, Region, Multi, Area, Self
Plays a sound to a given target.
Restock Usage: Restock
Modifiers: Global, Region, Multi, Area
Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.
Resurrect Usage: Resurrect
Alias: Res
Modifiers: Global, Online, Region, Multi, Area, Self
Resurrects a targeted ghost.
SetAllSkills Usage: SetAllSkills <name> <value>
Sets all skill values of a targeted mobile.
SetSkill Usage: SetSkill <name> <value>
Sets a skill value by name of a targeted mobile.
ShaveBeard Usage: ShaveBeard
Removes the beard of a targeted mobile.
ShaveHair Usage: ShaveHair
Removes the hair of a targeted mobile.
Sound Usage: Sound <index> [toAll=true]
Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.
Squelch Usage: Squelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to true.
Tile Usage: Tile <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.
TileRXYZ Usage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
TileXYZ Usage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.
TileZ Usage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
TownCriers Usage: TownCriers
Manages the global town crier list.
Unsquelch Usage: Unsquelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to false.
ViewEquip Usage: ViewEquip
Lists equipment of a targeted mobile. From the list you can move, delete, or open props.
ViewHouses Usage: ViewHouses
Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.
Wipe Usage: Wipe
Wipes all items and npcs in a targeted bounding box.
WipeItems Usage: WipeItems
Wipes all items in a targeted bounding box.
WipeMultis Usage: WipeMultis
Wipes all multis in a targeted bounding box.
WipeNPCs Usage: WipeNPCs
Wipes all npcs in a targeted bounding box.
Administrator | Game Master | Counselor | Player
Counselor
AutoPageNotify Usage: AutoPageNotify
Alias: APN
Toggles your auto-page-notify status.
Batch Usage: Batch
Allows multiple commands to be run at the same time.
Cast Usage: Cast <name>
Casts a spell by name.
Client Usage: Client
Opens the client gump menu for a given player.
DropHolding Usage: DropHolding
Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.
Get Usage: Get <propertyName>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Gets a property value by name of a targeted object.
GetType Usage: GetType
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Gets the type name of a targeted object.
Go Usage: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]
With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions "go location." Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.
GuildProps Usage: GuildProps
Opens a menu where you can view and edit guild properties of a targeted guild stone.
Hide Usage: Hide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile disappear in a puff of smoke.
Increase Usage: Increase {<propertyName> <offset> ...}
Alias: Inc
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Increases the value of a specified property by the specified offset.
Light Usage: Light <level>
Set your local lightlevel.
Multi Usage: Multi <command>
Alias: m
Invokes the command on multiple targeted objects.
Pages Usage: Pages
Opens the page queue menu.
Props Usage: Props [serial]
Opens a menu where you can view and edit all properties of a targeted (or specified) object.
Self Usage: Self <command>
Invokes the command on the commanding player.
Set Usage: Set <propertyName> <value>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Sets a property value by name of a targeted object.
Single Usage: Single <command>
Invokes the command on a single targeted object. This is the same as just invoking the command directly.
Skills Usage: Skills
Opens a menu where you can view or edit skills of a targeted mobile.
SMsg Usage: SMsg <text>
Aliases: S, SM
Broadcasts a message to all online staff.
Stats Usage: Stats
View some stats about the server.
Stuck Usage: Stuck
Opens a menu of towns, used for teleporting stuck mobiles.
Teleport Usage: Teleport
Alias: Tele
Modifiers: Multi
Teleports your character to a targeted location.
Tell Usage: Tell "text"
Modifiers: Global, Online, Region, Multi, Area, Self
Sends a system message to a targeted player.
Unhide Usage: Unhide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile appear in a puff of smoke.
Vis Usage: Vis
Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.
VisClear Usage: VisClear
Removes everyone from your visibility list.
VisList Usage: VisList
Shows the names of everyone in your visibility list.
Where Usage: Where
Tells the commanding player his coordinates, region, and facet.
WhoList Usage: WhoList
Alias: Who
Lists all connected clients.
Administrator | Game Master | Counselor | Player
Player
Echo Usage: Echo <text>
Relays (text) as a system message.
Help Usage: Help
Lists all available commands.