Ventania;743304 said:Any idea how i could fix the moongate problem and disable such insurance, artys and AOS items ?
[]´s Ventania
Ventania;743380 said:Hmm im sorry, wich file shall i chance to Expansion.None ? Cant find it.
Core.Expansion = Expansion.None;
bool Enabled = Core.AOS;
Mobile.InsuranceEnabled = Disabled;
ObjectPropertyList.Enabled = Disabled;
Ventania;743478 said:Code:Core.Expansion = Expansion.None; bool Enabled = Core.AOS; Mobile.InsuranceEnabled = Disabled; ObjectPropertyList.Enabled = Disabled;
Its getting an error cause i put Disable on both things...how can i Disable then ? I Dont want insurance os property list.
EDIT: I still cant remove Felluca from the Moongate, there is Felluca and Trammel there i dont know why.
Thanx []´
Ventania
Ventania;743564 said:Yesssss its workin !!! Thanx alot, really i mean it... i still have loads of noob questions, but im already learning. At least im tryng. Should i post a new topic for more questions or can i just post in here ?
Ventania;743592 said:So ill go ahead Im tryng to change the Magery system. What shall i change ?
*Make able cast while walking (ill add a number of steps that could be walk when casting, but since thats kinda complicated ill make it later.)
*Make a Horse Cast Animation (the horse walkin stopped, i know it sucks but ppl in my shard were used to it, and its fun ) I Would need to know the commando to make the player perform the animation, and where should i put it.
*Know where to edit spell damage, and spell bonuses such as inscription and eval.
*Know how to make able to equip weapons during casting. I changed the DisturbType.sc and took of EquipRequest, so i could equip a weapon just after i begin casting the spell, but many errors has appeared on other scripts, probably related to this one.
Well i think thats it, thanx for the extreme patience you guys are having on me, cause i know that newbies cant be quite anoyng with questions and "help me out" topics. Thanx again (for the 10th time or more). []´s
Ventania.