Public Gates
Taken this system down since it has had no complaints from the people that are using the ACC. Go there and use that.
This system has been integrated to ACC. If anyone is interested in testing, please follow this link and download and install the package. You can then delete this system (all locations will update to the new system) You will have to do [GenGates to generate the gates again.
I've gotten tired of all the requests to edit the PublicMoongate script in the support forum, so I decided to make something that can be modified in game. This system is to be used with or without the normal PublicMoongates. I've hard coded in the default locations that are distro. You can chose to use these or not.
Custom gate system that allows a GM to add new locations on-the-fly. Allows the following settings:
Installation:
Simply extract the zip to your favorite Customs directory and load the server up.
Instructions:
Commands:
If you want to remove a category/location, simply hit 'Edit' and erase the name and hit 'Apply'. This will remove entry. If the entry is a category, it will also remove all locations in that category.
*NEW* There is a new button that allows you to add the current gate to the system. Select the category you want to add it in and hit the button (top-left of right panel) and it will add an 'Un-named Gate'. You can then go in and edit the things you want. This was added to make it easier to add gate locations.
Credits:
Arya - For the wonderful Auction System that I used some code from.
Change Log:
Closed - Only supporting ACC version now. Check Sigi or top of thread.
1.0.3a - (Hopefully) fixed a bug where players using Razor could access the Add/Edit gump and change things. - PGGump.cs, PGAddEditGump.cs
1.0.3 - Added "Add Current Gate" button to main gump. See above for info. - PGGump.cs, PGControl.cs
1.0.2a - Fixed the deleting of entries when editing categories. - PGAddEditGump.cs
1.0.2 - Gates now display the page that your current location is in when you use them. - PGGump.cs, PublicGate.cs
1.0.1b - Fixed a couple default Locations - PGControl.cs (quickfix on post 29)
1.0.1a - Fixed a crash when selecting Edit Location without selecting a Location. - PGGump.cs
1.0.1 - Added the regular checks for range/crim/factions that PublicMoongate uses. Also added the pet teleporting feature in. Thanks Demonic Seed for pointing them out. - Replace all files.
1.0.0 - Base.
I've done some testing, but there always can be things I miss, so please post back any crashes/errors/changes you might have. Suggestions are always welcome.
(Search Purposes - Custom Public Moongate PublicMoongate)
Taken this system down since it has had no complaints from the people that are using the ACC. Go there and use that.
This system has been integrated to ACC. If anyone is interested in testing, please follow this link and download and install the package. You can then delete this system (all locations will update to the new system) You will have to do [GenGates to generate the gates again.
I've gotten tired of all the requests to edit the PublicMoongate script in the support forum, so I decided to make something that can be modified in game. This system is to be used with or without the normal PublicMoongates. I've hard coded in the default locations that are distro. You can chose to use these or not.
Custom Public Gates
Description:Custom gate system that allows a GM to add new locations on-the-fly. Allows the following settings:
- Categories:
- Name - The name of the category.
- Generate - Whether or not to generate gates for this category.
- Staff Only - Whether or not this category is for staff only.
- Reds - If Reds (murderers) can see this category.
- Locations:
- Name - The name of the location.
- X, Y, Z - The location.
- Hue - Hue of the gate that will be generated.
- Generate, Staff Only, Reds - Same as the categories.
Installation:
Simply extract the zip to your favorite Customs directory and load the server up.
Instructions:
Commands:
- [InitPublicGates (true/false) - Brings a target up that lets you select the location of the Control Stone, which is only an item for memory of the entries. With true, you will get the distro locations generated. With false, you will get an empty system. If you do [InitPublicGates again, it will bring you to the Control Stone.
- [DisablePublicGates - Only way to turn the system off. Will remove the Control Stone and all Public Gates.
- [GenGates - Generates a Public Gate for all entries marked with "Generate".
- [RemGates - Removes all Public Gates. *New*Also will now only delete gates that are in the World. (Not in packs/containers/etc)
If you want to remove a category/location, simply hit 'Edit' and erase the name and hit 'Apply'. This will remove entry. If the entry is a category, it will also remove all locations in that category.
*NEW* There is a new button that allows you to add the current gate to the system. Select the category you want to add it in and hit the button (top-left of right panel) and it will add an 'Un-named Gate'. You can then go in and edit the things you want. This was added to make it easier to add gate locations.
Credits:
Arya - For the wonderful Auction System that I used some code from.
Change Log:
Closed - Only supporting ACC version now. Check Sigi or top of thread.
1.0.3a - (Hopefully) fixed a bug where players using Razor could access the Add/Edit gump and change things. - PGGump.cs, PGAddEditGump.cs
1.0.3 - Added "Add Current Gate" button to main gump. See above for info. - PGGump.cs, PGControl.cs
1.0.2a - Fixed the deleting of entries when editing categories. - PGAddEditGump.cs
1.0.2 - Gates now display the page that your current location is in when you use them. - PGGump.cs, PublicGate.cs
1.0.1b - Fixed a couple default Locations - PGControl.cs (quickfix on post 29)
1.0.1a - Fixed a crash when selecting Edit Location without selecting a Location. - PGGump.cs
1.0.1 - Added the regular checks for range/crim/factions that PublicMoongate uses. Also added the pet teleporting feature in. Thanks Demonic Seed for pointing them out. - Replace all files.
1.0.0 - Base.
I've done some testing, but there always can be things I miss, so please post back any crashes/errors/changes you might have. Suggestions are always welcome.
(Search Purposes - Custom Public Moongate PublicMoongate)