koluch
Sorceror
[Q]Server Freezing SVN 384 ML53
Im totally perplexed.
I merged the server files, triple checked, compiled the core, ran the server on my computer for 2 days logging in and out(using direct ip address) and doing a champion, all kinds of things.
Put the server live, couple players log in then another and out of the blue, the server freezes up. No error, no crash, just frozen solid.{use no-ip and it shows it is fine, no update needed)
Tied to run it with Calendors 64.exe, thinking it was a core issue, did all the same as above-runs fine logging into the ip direct on my computeras a test server, put it out live and we use no-ip, ran for hour and a half then froze up.
Using the saves from our live server on all occassions and the previous server version we keep going back to runs without incident.
We use ANNOY for clients not patched to server at 6.0.14.3.
ANY thoughts on what would cause a server to freeze up, no errorr report, no crash?
Would players with an outdated client or over patched client cause this?
Any thoughts would be appreciated.
Yes, I am going to start merging over again from our running version to the latest SVN.
Koluch
Im totally perplexed.
I merged the server files, triple checked, compiled the core, ran the server on my computer for 2 days logging in and out(using direct ip address) and doing a champion, all kinds of things.
Put the server live, couple players log in then another and out of the blue, the server freezes up. No error, no crash, just frozen solid.{use no-ip and it shows it is fine, no update needed)
Tied to run it with Calendors 64.exe, thinking it was a core issue, did all the same as above-runs fine logging into the ip direct on my computeras a test server, put it out live and we use no-ip, ran for hour and a half then froze up.
Using the saves from our live server on all occassions and the previous server version we keep going back to runs without incident.
We use ANNOY for clients not patched to server at 6.0.14.3.
ANY thoughts on what would cause a server to freeze up, no errorr report, no crash?
Would players with an outdated client or over patched client cause this?
Any thoughts would be appreciated.
Yes, I am going to start merging over again from our running version to the latest SVN.
Koluch