WhiteDove01s
Squire
Can anyone describe to me exactly how layers are handled in the paperdoll? I'm completely redoing the paperdolls with new graphics (since it's an offline private shard I have no problems messing with clientside files too), and I'll already be redrawing and patching in every single worn item in the game.
What I'd like to be sure on is how the item image for the clothes is linked to the gump image in the paperdoll, and how that's connected to the animation. Is it in script, are they set a certain number apart in the mul files, both? I plan to add some new items as I learn how and I want to make sure all the bits work as they should.
Is it possible to edit any of the other bodies to wear clothes, or should I forget about putting a dress on a skeleton... XD
Lastly, but perhaps most important, is it possible to add more layers to the paperdoll, in either clientside or serverside files without having to hack the main client or something far beyond my ability? I'd like to add a facial layer, another layer for pants, separate layers for socks and shoes, and so on... If I'm limited to the number UO has, I guess I'll have to live with it, but if I can increase the number that would be great.
Speaking of which, exactly how many layers are there in ML client, and is there a note somewhere of which ones display over which in order? I could probably figure that out by going through every wearable item in the game, but if someone's already done that and there's some kind of list letting me know that 'this layer displays first over the base paperdoll, then this one over it, then this one...' it'd save me the time.
Thanks
What I'd like to be sure on is how the item image for the clothes is linked to the gump image in the paperdoll, and how that's connected to the animation. Is it in script, are they set a certain number apart in the mul files, both? I plan to add some new items as I learn how and I want to make sure all the bits work as they should.
Is it possible to edit any of the other bodies to wear clothes, or should I forget about putting a dress on a skeleton... XD
Lastly, but perhaps most important, is it possible to add more layers to the paperdoll, in either clientside or serverside files without having to hack the main client or something far beyond my ability? I'd like to add a facial layer, another layer for pants, separate layers for socks and shoes, and so on... If I'm limited to the number UO has, I guess I'll have to live with it, but if I can increase the number that would be great.
Speaking of which, exactly how many layers are there in ML client, and is there a note somewhere of which ones display over which in order? I could probably figure that out by going through every wearable item in the game, but if someone's already done that and there's some kind of list letting me know that 'this layer displays first over the base paperdoll, then this one over it, then this one...' it'd save me the time.
Thanks