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Razor Beta 7 Released.

Zippy

Razor Creator
Razor Beta 7 Released.

Razor Beta 7 has been released, you can find it in the downloads section.

This release should be a bit more playable than the last 2, sorry about those.

Razor Beta 7 (v0.1.7.*) Changelog:
  • Fixes:
    • Fixed Spell Reag highlights in the titlebar. When a spell is cast, reagents will highlight for 30 seconds or until another spell is cast.
    • Fixed bug where Razor would crash if you didnt have UO2d installed. (This was actually a Ultima.dll issue).
    • Fixed bug that caused counters to not update when items were used.
    • Fixed some issues relating to hotkeys. The feature added in Beta 5 which allowed razor to work with hotkey from outside programs has been REMOVED due to problems it caused.
    • Changed the color of CrimTime in the titlebar, it now highlights similar to spell reagents when you become a criminal.
    • CrimTime will no longer count if you are a criminal when you log in (also prevents it from counting for GMs)
    • Note: Criminal Status (Hue on your name in the titlebar, and the criminal timer) only updates when your character moves or teleports, as a result if you are standing still (such as hiding) the counter will continue to count even though you may no longer be a criminal.
    • WaitForTarget and WaitForGump will now timeout after 1 minute. WaitForStat will time out after 30 minutes. If Loop is checked and a macro wait times out, the macro is restarted from the top.
    • Fixed a bug that caused wait for gump to not wait at all.
    • The buy agent will now give you a message if it cannot purchase some of your items because you dont have enough gold.
    • Buy Agent amounts will now update properly when edited.
    • Buy Agent will now attempt to buy as much as it can based on the gold you have in your pack.
    • Fixed bug that caused lift macro to not work.
    • Fixed < and > being switched on the macro wait dialog
    • Fixed up the Auto-Arrange feature of the organizer agent to work a little better.
    • Double clicking a mobile is no longer considered an object delay action (and thus is no longer queued)
    • Converting to LiftByType will now keep the amount. If an item has less than the amount specified, the entire pile will be lifted.
    • Fixed bug that caused razor to get confused about the client's location.
    • Changed the abreviation of Sulfurous Ash to be sa rather than sr in the default counters.xml. DON'T FORGET TO UPDATE YOUR TITLEBAR!
    • Fixed crash from logging out while Actions were Queued.
      [/list:u]
    • Additions:
      • Images in the titlebar will now display with the correct hue.
      • Added a "Random" option the Arrangement in the Organizer agent, for when you dont care which part of the bag the items go in.
      • Added Toggle Hotkey for dress lists. If more than half of the dress list is already equipped using this hotkey will unequip everything in the list thats being worn. Otherwise it will equip everything in the list.
      • Added checkbox (on the more options tab) to filter those "Queueing object delay..." messages. You will still see the final "Finished X queued actions."
      • Resource AutoStacking (Checkbox on the more options tab)
        • When enabled Ore, Logs, and Regular Fish will be moved to the ground near your feet, or a pile of the same type near your feet when ever they appear in your pack.[/list:u]
          [/list:u]
          [/list:u]
 

hirrus

Wanderer
"Resource AutoStacking (Checkbox on the more options tab)
When enabled Ore, Logs, and Regular Fish will be moved to the ground near your feet, or a pile of the same type near your feet when ever they appear in your pack."

What!? :shock:

Outstanding!!! :D
 

[nephis]

Wanderer
well... it is cool, yet it continues to lack
a scripting system.. a simple script
parser would improve this tool a lot, i think.
btw man, razor allocates more
memory than the client itself...
 

Flea.bo

Wanderer
Wow, this razor looks awsome.

But, one problem has hapen here,i play in a freeshard brazilian( the host is an POL), i've teste the third version of razor and it worked all right, but now i have tried this new version and is saying this: "Crypt.dll was unable to patch client's memory"

PS: This shard has an own client, and a dll just for him, i don't know if that is making some problem to the client start ;/

Just reforcing, in the 3 version it worked all right...

help :D

thanks ;]
 

Owned

Wanderer
er herm

A couple of enquries.

Why does poisoning still not work?
and why does razor use in excess of 50megs of memory?
 
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